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penumbra

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Everything posted by penumbra

  1. Hello I am trying to get the bot to look for if I have spawned a Stoneclaw totem (ID for Rank 2 is 3911) But the below does not seem to work, is it become a Totem is not a WowGameObject? Thanks in advance! if (ObjectManager.GetWoWGameObjectByyId(3911).Count > 0) { // Stone Claw is up } else { // Stone Claw not up }
  2. This is caused by running monitor at higher resolution than 60 hz (and/or) running wow at higher Set screen and wow to 60 hz and stutter swim will stop
  3. Hello, When I launch Relogger.exe it does not boot up the relogger, but instead just goes to the normal WRobot login screen. I am using this for Vanilla wow I have tried deleting my Relogger.exe and let the botreupdate I have tried starting Relogger.exe both with and without a wrobot instance running, but in both cases it just goes to the normal "select a process" window This is the same issue as described in, but no reply was ever made??
  4. Thank you both! Avvi I have purchased your plugin, seems to do the trick
  5. There seems to be a problem with the bot not being allowed to pick the best reward As you can see below, HMP realizes the correct reward, but it's still reward #1 that lands in inventory This is from before christmas so sorry if already fixed
  6. Hello, I have a mage on party mode to follow my warrior Mage is set to engage targets in combat, and assist party members I have set the follow distance for the mage to follow warrior quite large (30-40) as going closer looks artificial (bot stands on top of other) Once the warrior goes in combat, the mage spams the log as below 20-30 times, and looks to be shutter stepping between moving closer to the warrior and to the mob 14:57:06 - [Fight] Player Attacked by Mob (level 20) 14:57:07 - [Fight] Player Attacked by Mob (level 20) 14:57:08 - [Fight] Player Attacked by Mob (level 20) x20 Then suddenly when the mob is around 50% hp, the bot wakes up, mobes to the mob and engages perfectly It seems to work better (but not flawlessly) if the mob is in range of the mage once engaged and it does not need to move to get there - it does still spam the log though I've played around with most settings, but it seems the logic of "If warrior engages a target, then close distance to mob mob and attack" like it does when grinding is not working as intended in party mode Is this a known issue/setting I missed?
  7. Hello, Is there a way that I can add a check to see if the bot is in the "ToTown" state? I am tinkering with a bot pausing that I like as I find the functionality in advanced settings to be unreliable, which is a different issue. Even with 500 yards and 0 seconds run time it does not pause I would like to create a stopbot function that respects players vicinity and pauses straight away, however does not break the "totown" functionality I am using the below (from the StopBot.cs) to identify when a player is near, and adding a check for an extended pause duration The problem is that once the bot is on the way to town and encounters its first player, it goes into pause. Which would be fine since it will suppress after a duration. However, the bot upon supressing the pause has forgotten it was on the way to town and goes back to the grinding spot Is there a way that I can add a check to see if the bot was in the "ToTown" state, so that it does not force the bot to pause, but allows it to run Thanks! foreach (var wowPlayer in ObjectManager.GetObjectWoWPlayer() ) { if (wowPlayer.Name != null && wowPlayer.GetDistance<60 && !ObjectManager.Target.IsAlive) { playerPresent = 1; Logging.Write("Other Player in range detected: "+wowPlayer.Name+" "+wowPlayer.GetDistance.ToString()); //Lua.LuaDoString("Dismount();"); //Thread.Sleep(10); //Products.InPause = true; } } if (playerPresent == 0) { Products.InPause = false; Thread.Sleep(10); } else { Logging.Write("Currently been waiting for: "+timeinpause); timeinpause = timeinpause +1; Thread.Sleep(1000); } if (timeinpause > 10) { Products.InPause = false; Logging.Write("I probably got stuck on my way to town, surpressing for 40 sec"); timeinpause = 0; Thread.Sleep(40000); }
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