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Bugreporter

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Everything posted by Bugreporter

  1. I think its difficult, maybe impossible, but... It is possible that the char is going backward some time ? Reason: in Zul'Gurub, on the way to Bloodlord Mandokir, there is a ramp with rolling stones. if you go forward, you will shove back evey time, the rock hit you. If you go backward upward the ramp, the problem doesnt exist. (maybe a Bug) . Anothre possibility were to avoid the stones, but how ? Any ideas ?
  2. The problem is, that I work with hotspots. And I tell the bot that there is a hotspot (for teleport) behind the Dungeon-Gate. This works most of the time, but sometimes the bot reach the hotspot, didnt find the teleport (the one near Slabhide), and runs back to the second (real) hotspot. Try to modify the second hotspot moderatly (+/-0.5) in the first and or second coordinate (x,y). I will have a look later but not htis week.
  3. In the sample that you send I only found a <Range> with "use item on" not with "InteractWithNpc" Also the Editor didn't show the option. The Quest 8870 look like every other quest.
  4. Version Version 4b

    1768 downloads

    Combat Rogue See in your Logfile (debug=on), if you have all Talents/Spells. Most of the spells are optional and can be enabled/disabled in the options of the Fightclass (see screenshot), because not all spells are useful under all circumstances. You dont want use shadowstep, if there is a big deep firehole behind the boss. Just for training: Try to enable the --Poison Management. Its off per default. Nagrand Mount Support: All fights can be done mounted. But, because wrobot did not support Frostwolf War Wolf and Telaari Talbuk at the moment, only wrotation makes sense. With other Products you will be unmounted Blade Flurry on Raid: (default on) Mostly it works fine. - More then one = Blade Flurry on. - If there is only one target or a Raid Marker (like Skull) on the target = Blade Flurry off. Sometimes Blade Flurry is on, but no second Mob is insight (i.e. Oregorer ). In this case you have - to edit the fight class, - go to the third Blade Flurry entry - and add the npc id to the ignoreNPC variable. (comma separated) Iron Trap: (default off) Will be started if the mob is at 55% health (elite) or 95 % health (normal). There is a moblist (KillBeast) with Wetland Riverbeast,Wetland Trampler,Thorncoat Talbuk,Ironhide Clefthoof, and Ironhide Bull as default. Add your favorite Mob (npcid) to the KillBeast variable (comma separated) , if you want more or other . Have fun.
  5. Just uploaded:
  6. Start the Easy Quest Editor Open the File Menu Tools / Quest Order Editor the waits need to be modified. In v1 you find the "Big Wait" (3 min) at position 9
  7. To near !!! Much to near !!! The interact with the NPC goes much to near to the NPC. That is dangerous if there is a hole in front of the NPC. i.e. in the Vortex Pinnacle you need to interact with the NPC Slipstream . not possible at the moment, because you fall before you interact, (Maybe there was also problem with the Pathfinder in the Vortex Pinnacle.) . I add the Quest profile. (just for test, not ready yet). Start at the platform or in the dungeon.
  8. I've tried one, but the Pathfinder get confused in the vortex pinnacle. Maybe Driodz have to do a look on the pathfinder. I will open a ticket.
  9. Or, faster: - go to the log-window. - enable debug (ON) - start now you see the spells that are known and unknown. Check, why the spells are unknown (wrong talent, race-specific,...) and do the changes that you want and can do. P.S.: And change your petname in the fightclass editor, if your pet ist not namend "Wolfmother" - open the file in the fighclass editor - General settings (the window upper left) - scroll down - call pet spell name: <change this>
  10. You didn't play. If you want to play WoW, play WoW. Don't let the bot "play" for you. Automation is a kill/grinder/gather/... combi, But... You didnt have any profession, so you cant gather, you dont know what you need, to thre is nothing to grind. And kills without quests didn'tmake sense. Play WoW until you have your 3. or 4. User up to lvl 100 . and then, when you are beginning to be bored, try boting.
  11. I have considered, to use the waittime (1/2 hour) to wait for Aeonaxx. But I have changed my mind, because its very difficult to test and to find the right time to enter the dungeon again.
  12. Version Version 1

    701 downloads

    At First: Buy Findle's Loot-A-Rang or build your own Loot-A-Rang if you are an engineer This profile is a quest profile without any quests. It should help you to farm the Reins of the Vitreous Stone Drake. Start the profile on the platform, before you enter the dungeon. The profile loot only Slabhide, if you have a Loot-A-Rang (buyable) and set Loot Mobs=off. So you can kill the boss many times more before your bag is full. Because the profile needs only up to 3 minutes to solve the two bosses, you will reach very fast the 10 dungeons per hour limit. To solve this I add a 3-minute-wait (180000 ms) after the kill of Slabhide. (3 min run + 3 min pause) *10 = 60 min. if you are faster you have add some waits. I.e. you need only 55 min for the 10 runs, you need to add a wait of 30000ms in the profile.(5 min = 300 sec = 300000ms . 300000ms /10 = 30000 ms) Because of a Bug in the Quester its a good idea to set the following settings: Loot Mobs: off Attack before beeing attacked: off These settings and a few more will also set temporary by the profile, but after you stop and restart the quester, the temporary settings are gone (thats the bug). At Last: Buy Findle's Loot-A-Rang or build your own Loot-A-Rang if you are an engineer P.S. The Loot-A-Rang's are not manatory for this short ini, The loots are not so much and you can use the Tundra-Mammoth outside the dungeon.
  13. Maybe.... ;-)
  14. goto - 2 (dont go if item found) Goto is also a good candidate for a dont-condition. I.e. to leave the endless dungeon loop if item is found.
  15. Ignore the correction. It works fine, if you dont use two editors. Changed a minus (see Z vektor above) in one editor, save file in the other ... arrrgl. Blacklisting work. But two lists are anoying.
  16. Correction: Pathfinder ignore both. Its not possible to define a working blacklist
  17. Its a bug, but its not a showstoper at all.... The Easy Quests Editor has a Tool namend Blacklist Editor. But Pathfinder ignores these entries.Because of this, I have to edit/add every blacklisted area twice. Once here, as runcode for the Pathfinder: wManager.Wow.Helpers.PathFinder.ReportBigDangerArea(new Vector3(3920.21167f, -3547.52246f, -134.244781f), 20f); and once here for the map to visualise the blacklisted area <Blackspots> <Blackspot X="3920.21167" Y="-3547.52246" Z="134.244781" Radius="20" /> </Blackspots> Very anoying....
  18. Happy... after 6 hours I get my mount :-) . But I will update to v2, if the problems/Suggestions are solved.
  19. I need a "Dont Wait" condition. It should be a negative condition, because I want use the same code from the Is-Complete-Conditon from the quest below (or before). Reason: the (now) unnessessary waits (I use some of it) are added (2000 here, 5000 there, 15000 next ...) if the code is restarted in the middle of a run. exsample : pulse - kill boss A (is complete: boss A is killed) wait - 2000 (dont wait: if boss B is killed) // waiting for the boss pulse - kill boss B (is complete: boss B is killed) wait - 2000 (dont wait: if boss B is killed) // waiting for dying lua script - loot boos B wait - 5000 (dont wait: if boss B is killed) // waiting for loot for the lua script there is no "Dont Execute" condition needed (in this case) but it would be nice also.
  20. I agree, that the sometimes happened (me too)
  21. The Loot-A-Rang problem could be ignored. I use a LUA script instead. This work. (The Problem above is maybe, that the target is dead) The Loot-without-Loot-Moobs exist also, if "Loot-Moobs" is off by default. Sometimes the mobs wiil be looted....
  22. The attached Profile work fine, if you disable point 2 "Goto Dungeon Long" and point 15 "UseLootARangAtBaron". It starts well after the first Gate, und runs well. but... if you stop the bot (stop, not pause), the profile start correct at the last position, but the settings in point 1 "Change Wrobot Settings" are not executed. This problem will be shown with the setting: wManager.wManagerSetting.CurrentSetting.LootMobs = false; After the restart, the bot start to loot. Point 2 doesnt work, because the Char (Outside the first Gate) go in front of the Gate (Hotspot), doesnt "Gather" the gate, mounts up and fly against the gate again and again....not good. Point 15 didn't be executed. No idea why. For me it looks good, maybe there is a different between a Quest-Item and a not-Quest-Item ??? To test this, you need Findel's Loot-A-Rang
  23. I have a solution. LootMobs= false and I use the Loot-A-Rang at the last Boss. This work fine, but I need a "Is Complete Condition". Simplest is maybe "Loot A Range ist not usable" (3 Sec cd). Best will be "npc 45152" is empty.
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