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  • Quester (dont) Wait condition


    Bugreporter
    • Version: All Product: WRobot General Type: Suggestion Status: Fixed

    I need a "Dont Wait" condition. It should be a negative condition, because I want use the same code from the Is-Complete-Conditon from the quest below (or before).

    Reason: the (now) unnessessary waits (I use some of it) are added (2000 here, 5000 there, 15000 next ...) if the code is restarted in the middle of a run.

    exsample :

    pulse - kill boss A (is complete: boss A is killed)

    wait - 2000 (dont wait: if boss B is killed) // waiting for the boss

    pulse - kill boss B (is complete: boss B is killed)

    wait - 2000 (dont wait: if boss B is killed) // waiting for dying

    lua script - loot boos B

    wait - 5000 (dont wait: if boss B is killed) // waiting for loot

    for the lua script there is no "Dont Execute" condition needed (in this case) but it would be nice also.



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