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Posts posted by Bugreporter
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Dis you changed the spell setting "Not Spell, is Lua Script" ?
additional you cann disable the 4 check spell setting (range, known, exist, ...)
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GetSpellCharges do, what you want. Its not difficult to check if there are 2 charges. But it could very difficult to check, if you used one before (and want now used the second one). With my Sub-Rogue i can check a buff (31223) which exist 5 sec's longer then shadowdance (185313). (but only if a special talent used)
local spellname=GetSpellInfo(36554) --[[ Shadowstep ]] if UnitExists("target") and not UnitIsFriend("player", "target") and (IsSpellInRange(spellname,"target")==1) and (UnitHealth("target")>1) then local currentCharges, maxCharges, cooldownStart, cooldownDuration = GetSpellCharges(185313) local now=GetTime(); if (currentCharges>=2) or ((UnitBuff("player",GetSpellInfo(31223))~=nil) and (currentCharges~=0)) then result=true --[[ Stealth, Shadow Dance or Subterfuge ]] if IsStealthed() or (UnitBuff("player",GetSpellInfo(185313))~=nil) or (UnitBuff("player",GetSpellInfo(108208))~=nil) then result=false end end end
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There are 2 settings that could solve the problem:
Attack before being attacked (General settings)
Attack all selected targets (friends also) (Product settings / wrotation)
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I think theproblem is, that MOLL-E is now a toy (like Jeeves). so itt not longer in a Bag
Droidz: If you change this, remember, that MOLL-E is a toy that every char could have in his toxbox, but only engeneers with a level >= 425 can use it
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hmm, bad, then it is not useful for me. Thanks.
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If I add an item id, I get an CS error
AppData\Local\Temp\unke1xss.0.cs(56,165) : error CS1001:
As spellname, I add the item-ID. What is the right usage of this.
<FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>Energy</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Smaller</Type> <Value>30</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript> function hasValue (tab, val) for index, value in ipairs (tab) do if value == val then return true end end return false end local Cont={} local mapID, isContinent = GetCurrentMapAreaID() if mapID and not isContinent then Cont["BrokenIsles"]={1007,1015,1021,1014,1098,1024,1017,1033,1018,1081,1087,1067,1046,1041,1042,1065,1079,1045,1066,1094,1088} result=hasValue(Cont["BrokenIsles"],mapID) if not result then if (mapID > 1008) and mapID~=1026 then print("new Zone: "..mapID) end end end </LuaScript> <VarRet>result</VarRet> <ValueRet>true</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>Bigger</Type> <Value>10</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>139586</SpellName> <CheckSpellDistance>false</CheckSpellDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <NotSpellIsItemId>true</NotSpellIsItemId> <CastOnSelf>true</CastOnSelf> <CastOn>player</CastOn> </FightClassSpell>
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Ok. did it ever been worked ? since 7.0.3 ? Because it is an replacement of Arcane Shot it's possible that the spell Arcane Shot Sidewinder cast (parent spell). To test this replace sidewinder in the fightclass with Arcane Shot
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Just to be sure: Did your MM hunter Siderwinder talented ?
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I've add a routine in my Rogue Assa Profile. But be aware, you will lose your main target. And @Jhin : You dont want pull all Targets in a range of 45 yard ! Thats a hunter spell and is called barrage. ;-)
2. Line: check if we have a target and if it is in range (in this case a Meele spell, Rupture). Use your spell with the smallest range, that you want provide
3+4 Line: Other Buffs that we want check
6.Line (from the bottom): Check if the DeBuffs are on the target up and running and if they are run long enough. In this case rupture must run longer then 6 seconds
5.Line (from the bottom); next target will be selected
In the next Code window i've pasted the XML-Snippet to cut-and-past-and-change it in you fightclass
local Rupture=GetSpellInfo(1943) if UnitExists("target") and not UnitIsFriend("player", "target") and (IsSpellInRange(Rupture,"target")==1) then local CripplingPoison=GetSpellInfo(3408) local DeadlyPoison=GetSpellInfo(2823) local t=GetTime(); local buffexp,buff,buffcnt,bufftyp={},{},{},{}; local i,n,c,y,x,id,found=0; repeat i=i+1; n,_,_,c,y,_,x,_,_,_,id=UnitAura("target",i,"PLAYER HARMFUL"); if n then buffcnt[n]=c bufftyp[n]=y buffexp[n]=x-t buff[n]=id; found=true end until (not n) or (i==40); if found then if (buff[Rupture] and buffexp[Rupture] > 6) and buff[CripplingPoison] and buff[DeadlyPoison] then TargetNearestEnemy() result=true end end end;
XML-snippet: (dont forget to change the value in "HostileUnitNear")
<FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>2</Number> <Type>BiggerOrEqual</Type> <Radius>5</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript> local Rupture=GetSpellInfo(1943) if UnitExists("target") and not UnitIsFriend("player", "target") and (IsSpellInRange(Rupture,"target")==1) then local CripplingPoison=GetSpellInfo(3408) local DeadlyPoison=GetSpellInfo(2823) local t=GetTime(); local buffexp,buff,buffcnt,bufftyp={},{},{},{}; local i,n,c,y,x,id,found=0; repeat i=i+1; n,_,_,c,y,_,x,_,_,_,id=UnitAura("target",i,"PLAYER HARMFUL"); if n then buffcnt[n]=c bufftyp[n]=y buffexp[n]=x-t buff[n]=id; found=true end until (not n) or (i==40); if found then if (buff[Rupture] and buffexp[Rupture] > 6) and buff[CripplingPoison] and buff[DeadlyPoison] then TargetNearestEnemy() result=true end end end; </LuaScript> <VarRet>result</VarRet> <ValueRet>true</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <SpellName>--NextEnemy</SpellName> <Priority>2</Priority> <CheckIfKnow>false</CheckIfKnow> <CheckIfSpellUsable>false</CheckIfSpellUsable> <CheckSpellDistance>false</CheckSpellDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell>
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did you've seen this: http://www.icy-veins.com/wow/outlaw-rogue-pve-dps-rotation-cooldowns-abilities (Point 4)
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You can try to change the priority of spells with the fightclass editor. the most importend spells should be the first on the list. but this is tricky, because you have also a view on CP and energy and distance and Buffs and CD. Ambush (i.e.) has a very low priority, because CP used spells should be executed first, if CP>=5, and Buffs should be also used before the CP5 spells are used and Buffs only if the are not already set, or a better buff is set ... and so on
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try this code:
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A better Buffcheck.
The charm of this check is:
- you dont need to check all 40 possible buffs
- you can access the buff with his name (clearer code)
- and because you access with the name, you dont get trouble with change buff id's
- and you can check simple buff combinations without check twice
local Moonfire=GetSpellInfo(155625) local t=GetTime(); local buffexp,buff,buffcnt={},{},{}; local i,n,c,x,id,found=0; repeat i=i+1; n,_,_,c,_,_,x,_,_,_,id=UnitAura("target",i,"PLAYER HARMFUL"); if n then buffcnt[n]=c buffexp[n]=x-t buff[n]=id; found=true end until (not n) or (i==40); if found then if buff[Moonfire] then ... end end
- Droidz, Arcangelo and ivansosajigga
- 3
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HostilyNear and HostilyNearTarget are the conditions you are looking for.
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Give fire Blast an higher priority, so its execute first. If Fireball not channeling you can also disable "Wait for Spell" in the Fireball settings
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The problem with pickpocking is, that wrobot do attack after a view seconds doing nothing. you can
-create a empty fightclass,
-disable "Start attack" and "Attack before attacked"
-go in stealth
-get mob in target
....and the mob will be killed...(Its a bug in wrobot. I opened a bug report last year,) I have tried to disable autoattack, doing an "null-spell" , but the mob will be killed....
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another possibility is to check the saved instances....I've no working code here, but some samples to start are here : https://www.thebuddyforum.com/honorbuddy-forum/200290-checking-instance-locked.html
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(UnitHealth("target")==0) or direct with UnitIsDead
or, in a quester profile:
(wManager.Wow.Helpers.Lua.LuaDoString("local _, _, numCriteria = C_Scenario.GetStepInfo(); if not numCriteria or numCriteria == 0 then completedObj = 'true'; return; end; local critID; _, _, completedObj,_,_,_,_,_,critID = C_Scenario.GetCriteriaInfo(4); if critID ~= 24921 then completedObj = 'true'; end;", "completedObj").ToLower() == "true")
(You have o change the (4) in GetCriteriaInfo and the 24921 to the critID of your dungeon
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I dont know why, but I have a lot of duplicates of downloads at the same time and from the same user. Good for the statistic, but not really informative. Maybe it would better to cleanup all statistics from duplicate User-downloads and count only the latest download from the same user. And I think this problem is not only at my file.statistics.
Additional feature: Inform the Users, who have downloaded an older Version, that a new version is available. (i.e. Forum Notification, enable/disable per file)
Additional feature: Statistic how many users downloaded which Version (make only sense with the feature above)
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Take a look at the URL , you posted: www.wowhead.com/npc=78278/....
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I had the same problem yesterday with a Wetland Trambler in Nagrand.
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Did you ever tried this snippet ?
The hint is, to check, if the target stoped targeting you.....
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Sure, you can use strict conditions, but with this bug you can never be sure, that a spell is used just in time if needed (or just skipped). It's maybe different with classes which have casttime or do channeling Spells, but with a fight class (i.e. Rogue), which has only instant spells, it destroy the rota
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Did someone of the fightclass creaters has also noticed, that the rotation skip spells ? (unlock fps and Improve combat rota are off) .
How to use trinket
in Fight Classes assistance
Posted
I used this snippet in my old fightclasses
SinisterStrike (1792) is just to check, if the target is in range. Use a spell of your spellbook which have the same range as the trinket.