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Posts posted by TheSmokie
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D] 06:17:39 - [Memory] D3D9 used
[E] 06:17:46 - DisposeHooking(): System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в robotManager.MemoryClass.Hook.DisposeHooking(Boolean closeMemory)maybe try try reinstalling or using the repair tool
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if you want to add a if statement you can. sorry i was half dead when i wrote this code. here one thats not popo.]
if (!Quest.HasQuest(Quest ID) && !ItemsManager.HasItemById(Item ID)) { Lua.LuaDoString("ClearTarget();"); Thread.sleep(25); ItemsManager.UseItem(itemId); Usefuls.WaitIsCasting(); } Really you're choice. or if (!Quest.HasQuest(Quest ID)) { Lua.LuaDoString("ClearTarget();"); If !ItemsManager.HasItemById(Item ID)) { ItemsManager.UseItem(item Id); Usefuls.WaitIsCasting(); } }
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use runcode, (not tested)
Lua.LuaDoString("ClearTarget();"); Thread.sleep(25); ItemsManager.UseItem(itemId); Usefuls.WaitIsCasting();
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Oh I miss read it then. I’m sorry
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This should work but don’t thank me, thank droidz.
wManager.Events.FightEvents.OnFightStart += delegate(WoWUnit unit, CancelEventArgs cancelable) { cancelable.Cancel = true; if (unit.IsValid) ObjectManager.BlackListGetUnitAttackPlayerGuidTime.Add(unit.Guid, DateTime.Now + TimeSpan.FromMinutes(10)); };
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I’d love that to!
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That looks promising! @Droidz good job!
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Best bet is to contact the author to see if they are willing to update the routes.
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What patch you need for?
what item you wanna buy?
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updated the code up ?
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you can add conditions.
ObjectManager.Me.GetMoneyCopper == 0 // Copper amount ObjectManager.Me.IsIndoors // inside var zone = Lua.LuaDoString<string>("return GetZoneText()"); zone == "Stormwind City" // city / zone area
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{ wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(x, y, z), 11901, 2, false); // 2 is gosip with the 2nd option, Thread.Sleep(10); Lua.LuaDoString<int>("BuyMerchantItem(ItemID, Amount#)"); }
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i pretty sure that you can use havebuff from totem to detect if you dont have it with some conditions.
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I guess the amazing @Marsbar thought of it already! Good job my friend!
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Think about money laundering, just buy stuff oh value with it. Send it to different toons on different free accounts then send to main account. You
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I think if he’s unable to pay with a credit card or debt card that he she stop trying.
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13 minutes ago, Reborn said:
any update?
SORRY havent gotten to it, been busy with my own projects. ill get to it soon.
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People could be using a cracked copy.
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if i was you, id learn C# from @Marsbar Video and make you're fightclass using C# Here some code from @Droidz
using System; using System.Threading; using System.Windows.Forms; using robotManager.Helpful; using robotManager.Products; using wManager.Wow.Class; using wManager.Wow.Enums; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; using Timer = robotManager.Helpful.Timer; public class Main : ICustomClass { public float Range { get { return 4.5f; } } private bool _isLaunched; private ulong _lastTarget; public void Initialize() // When product started, initialize and launch Fightclass { _isLaunched = true; Logging.Write("[My fightclass] Is initialized."); Rotation(); } public void Dispose() // When product stopped { _isLaunched = false; Logging.Write("[My fightclass] Stop in progress."); } public void ShowConfiguration() // When use click on Fight class settings { MessageBox.Show("[My fightclass] No setting for this Fight Class."); } // SPELLS: // Buff: public Spell DeadlyPoison = new Spell("Deadly Poison"); public Spell Sprint = new Spell("Sprint"); // Pull: public Spell Stealth = new Spell("Stealth"); // Combat: public Spell Garrote = new Spell("Garrote"); public Spell SliceandDice = new Spell("Slice and Dice"); public Spell Eviscerate = new Spell("Eviscerate"); public Timer SliceandDiceTimer = new Timer(); // Timer internal void Rotation() { Logging.Write("[My fightclass] Is started."); while (_isLaunched) { try { if (!Products.InPause) { if (!ObjectManager.Me.IsDeadMe) { BuffRotation(); if (Fight.InFight && ObjectManager.Me.Target > 0) { Pull(); CombatRotation(); } } } } catch (Exception e) { Logging.WriteError("[My fightclass] ERROR: " + e); } Thread.Sleep(10); // Pause 10 ms to reduce the CPU usage. } Logging.Write("[My fightclass] Is now stopped."); } internal void BuffRotation() { if (ObjectManager.Me.IsMounted) return; // Deadly Poison: if (DeadlyPoison.KnownSpell && !DeadlyPoison.HaveBuff && DeadlyPoison.IsSpellUsable && !ObjectManager.Me.GetMove) { DeadlyPoison.Launch(); return; } // Sprint if (Sprint.KnownSpell && !ObjectManager.Me.InCombat && ObjectManager.Me.GetMove && Sprint.IsSpellUsable) { Sprint.Launch(); return; } } internal void Pull() { if (ObjectManager.Me.Target == _lastTarget) return; // Stealth: if (Stealth.KnownSpell && Stealth.IsSpellUsable && !Stealth.HaveBuff && ObjectManager.Target.Target != ObjectManager.Me.Guid) { Stealth.Launch(); _lastTarget = ObjectManager.Me.Target; } } internal void CombatRotation() { // Garrote: if (Garrote.IsSpellUsable && Garrote.IsDistanceGood && Garrote.KnownSpell && ObjectManager.Me.HaveBuff(115192)) { Garrote.Launch(); return; } // Eviscerate: if (Eviscerate.KnownSpell && Eviscerate.IsSpellUsable && Eviscerate.IsDistanceGood && (ObjectManager.Me.ComboPoint > 4 || (SliceandDice.HaveBuff && SliceandDiceTimer.IsReady))) { Eviscerate.Launch(); if (SliceandDice.HaveBuff) SliceandDiceTimer = new Timer(1000 * 36); return; } } }
[Resurrect] Player dead
in General discussion
Posted
Can you provide me the file so i can run some tests?