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nax

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Everything posted by nax

  1. nax commented on Marsbar's bug report in Bug Tracker
    Hello, @droidz. if you can hook on to 0x0081AC90 then edit the list before it gets sent back the server, you can edit the reason why ClearTarget its bugged. this is the code they are blocking it with. rqQrlXRwJExif(EtuqVyQJENaavmlAb==nil)then EtuqVyQJENaavmlAb=ClearTarget ClearTarget=function() if(issecure())then EtuqVyQJENaavmlAb() else eTGebH={GetFramesRegisteredForEvent("MACRO_ACTION_FORBIDDEN")} MmqNBNB=getn(eTGebH) for mEkEL=1,MmqNBNB do eTGebH[mEkEL]:GetScript("OnEvent")(eTGebH[mEkEL],"MACRO_ACTION_FORBIDDEN","ClearTarget()") end end end endWHISPERCHAT_MSG_ADDON
  2. Is it possible? Yes but you’ll need to know a little about lua to be able to do it.
  3. Kinda need to add your own logic.
  4. Wrobot pulse method for readingobjects public static void Pulse() { try { if (Pulsator.\u0002 == null) { if (3 != 0) { ObjectManager.\u0002(); } } else { for (;;) { if (Memory.WowMemory.ThreadHooked && Memory.WowMemory.Memory.IsValidAndOpenProcess() && Usefuls.InGame) { if (4 != 0) { ObjectManager.\u0002(); } } else { Dictionary<ulong, WoWObject> objectDictionary = new Dictionary<ulong, WoWObject>(); if (!false) { ObjectManager.ObjectDictionary = objectDictionary; } } if (wManagerSetting.CurrentSetting.ReadObjectManagerFTS <= 1000) { Thread.Sleep(1000 / wManagerSetting.CurrentSetting.ReadObjectManagerFTS); } } } } catch (Exception ex) { string str = \u0006\u2003\u2000.\u0002(-1731816084); Exception ex2 = ex; Logging.WriteError(str + ((ex2 != null) ? ex2.ToString() : null), true); Pulsator.\u0002 = null; } }
  5. run this as a int var wManagerSetting.CurrentSetting.ReadObjectManagerFTS
  6. it updates on a ms of 150 miliseconds
  7. nax commented on nax's bug report in Bug Tracker
    My Code nternal static void SearchForBags() { BagIndex.Clear(); foreach (var item in Bag.GetBagItem()) { if(item.Type == WoWObjectType.Container) { if(item.InBag) { Int32[] s = Bag.GetItemContainerBagIdAndSlot(item.Entry).ToArray(); if (s != null && !BagIndex.Exists(x => x.Name == item.Name)) { var Name = item.Name; var Slots = BagSlotReader(s[0], s[1]); var entry = item.Entry; BagIndex.Add(new BagClass(Name, Slots, entry, s)); } } } } }
  8. nax commented on nax's bug report in Bug Tracker
    3.3.5a
  9. nax posted a bug report in Bug Tracker
    Hey for some reason the boolean InBag is returning false if its in bag. (Not equipped.) Bug ?
  10. I’d suggest inputting your own state to over rude default states.
  11. https://support.minitab.com/en-us/minitab/21/help-and-how-to/data-input-and-output/minitab-files/open-or-disable-backup-files/
  12. Unless you are going to reread all the commands between two clients, its bad practice to write to file to read then just to reread, You should use something like a server to talk together.
  13. @cometttorSource Code (Plugin) using robotManager.Helpful; using System; using System.Collections.Generic; using System.Windows; using wManager.Plugin; using wManager.Wow.Helpers; public class Main : IPlugin { public void Initialize() { EventsLuaWithArgs.OnEventsLuaStringWithArgs += AcceptDungeon; } public void Dispose() { EventsLuaWithArgs.OnEventsLuaStringWithArgs -= AcceptDungeon; } public void Settings() { MessageBox.Show("No Settings."); } private void AcceptDungeon(String EventName, List<String> Args) { try { if(EventName.ToString() == "LFG_PROPOSAL_SHOW") { Lua.LuaDoString("AcceptProposal();"); } } catch (Exception ex) { Logging.WriteError("Main > AcceptDungeon > " + ex.StackTrace); } } }
  14. https://stackoverflow.com/questions/19728943/dynamically-loading-dll-referencing-other-dlls
  15. Yes you can but you’d need to load the Dll into memory.
  16. Maybe check if Rend is on target?
  17. For anyone to be able to help you, we'd need logs Html file.
  18. nax replied to joserra98's topic in General discussion
    Which one do you use?

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