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KnightRyder

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Posts posted by KnightRyder

  1. I'm trying to setup a profile that would kill world bosses. Since the hidden quests are not in my quest log, I have "Not required in quest log" set true but it tends to skip over the quest. I think it is because i have no complete condition. However, I'm not sure how to make it check the quests for world bosses to see if they have been done and to move on to the next step.

    For example, Galleon's quest is 32098. How do I make it check to see if that is complete before going to next quest?

     

     

  2. 1 hour ago, ScWe said:

    Hi thanks for the heads up I tried this rotation but for some reason the movement seems flawed it lets me run for 2 or 3 steps then it stops then lets me run again for 2 or 3 steps and then it stops again any ideas?

    If your using mine, it may be the clear target spell I added. I found it doesn't like to swap between party members and itself to heal very efficiently. Never had it stop me from running though. 

  3. On 9/22/2017 at 5:41 AM, Droidz said:

    Use 

    
    wManager.Wow.Helpers.ClickOnTerrain.Spell(uint spellId, Vector3 vector3, bool waitCasting = true, bool stopMove = true);
    wManager.Wow.Helpers.ClickOnTerrain.Pulse(Vector3 vector3);

     

    Sorry for the long reply back, been busy on my end.

     

    Thread t = new Thread(() =>
    {
    	uint spellId = 248292;
    	int questId = 47992;
        while (robotManager.Products.Products.IsStarted)
        {
            if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
            {
                if (!Quest.HasQuest(questId))
                    break;
                if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive)
                {
    wManager.Wow.Helpers.ClickOnTerrain.Spell(uint spellId, Vector3 vector3, bool waitCasting = true, bool stopMove = true);
    wManager.Wow.Helpers.ClickOnTerrain.Pulse(Vector3 vector3);
                }
            }
            Thread.Sleep(700);
        }
    });
    t.Start();

    Gives the error: 

    Quote

    [E] 12:09:26 - Compilator Error :
    warning CS1685: The predefined type 'System.Runtime.CompilerServices.ExtensionAttribute' is defined in multiple assemblies in the global alias; using definition from 'c:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll'
    c:\Users\Michael\AppData\Local\Temp\lgfqpqo0.0.cs(39,48) : error CS1525: Invalid expression term 'uint'
    c:\Users\Michael\AppData\Local\Temp\lgfqpqo0.0.cs(39,55) : error CS1002: ; expected
    c:\Users\Michael\AppData\Local\Temp\lgfqpqo0.0.cs(39,55) : error CS1525: Invalid expression term ','
    c:\Users\Michael\AppData\Local\Temp\lgfqpqo0.0.cs(39,57) : error CS1002: ; expected
    c:\Users\Michael\AppData\Local\Temp\lgfqpqo0.0.cs(39,74) : error CS1041: Identifier expected; 'bool' is a keyword
    c:\Users\Michael\AppData\Local\Temp\lgfqpqo0.0.cs(39,99) : error CS1041: Identifier expected; 'bool' is a keyword
    c:\Users\Michael\AppData\Local\Temp\lgfqpqo0.0.cs(39,119) : error CS1002: ; expected
    c:\Users\Michael\AppData\Local\Temp\lgfqpqo0.0.cs(39,119) : error CS1525: Invalid expression term ')'
    c:\Users\Michael\AppData\Local\Temp\lgfqpqo0.0.cs(40,51) : error CS1026: ) expected
    c:\Users\Michael\AppData\Local\Temp\lgfqpqo0.0.cs(40,58) : error CS1002: ; expected
    c:\Users\Michael\AppData\Local\Temp\lgfqpqo0.0.cs(40,58) : error CS1525: Invalid expression term ')'

    Needless to say, I think I'm using it wrong?

     

    Thread t = new Thread(() =>
    {
        int questId = 47992;
        while (robotManager.Products.Products.IsStarted)
        {
            if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
            {
                if (!Quest.HasQuest(questId))
                    break;
                if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive)
                {
       Lua.LuaDoString("OverrideActionBarButton1:Click()");
                }
            }
            Thread.Sleep(1600);
        }
    });
    t.Start();

    The above code does get it to work, but only when it targets an enemy or itself. It does not auto target demons that it comes in combat with, and so will still do circles.

  4. I'm not sure on them not attacking, only time ive noticed it not attacking is if the "leader" is not tanking then the bot wont help. There's an option in advanced settings to "help party members" so make sure that is enabled.

     

    The "for friends - party" spells are what it should be casting on party members, yes.

  5. Yeah, my healer will follow me around healing me and itself as well as dps'ing or not. I have one fightclass with dps and one without and seems to work pretty well. Havnt tried it with more than 3 people in a group though. 

  6. I use party bot and have it follow me on an alt while I do world quests. Seems to work just fine for me.

    Only issues I have is that if I start attacking something, and it does not attack me because it is a boss or something and someone else is "tanking" it, I will not help me.

    Not really a big deal for me as it still gets credit. 

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