I need a "Dont Wait" condition. It should be a negative condition, because I want use the same code from the Is-Complete-Conditon from the quest below (or before).
Reason: the (now) unnessessary waits (I use some of it) are added (2000 here, 5000 there, 15000 next ...) if the code is restarted in the middle of a run.
exsample :
pulse - kill boss A (is complete: boss A is killed)
wait - 2000 (dont wait: if boss B is killed) // waiting for the boss
pulse - kill boss B (is complete: boss B is killed)
wait - 2000 (dont wait: if boss B is killed) // waiting for dying
lua script - loot boos B
wait - 5000 (dont wait: if boss B is killed) // waiting for loot
for the lua script there is no "Dont Execute" condition needed (in this case) but it would be nice also.
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