About This File
Couldn't find a good Fury warrior rotation anywhere, so i made a quick Efficient one.
Uses battle stance, maintains rage pretty well usually never drops below 40-45 by end of rotation, which allows you go regenerate 70+ and repeats again
Appreciate any feedback/Improvements you think it could have
*Picture/screenshot of Talent tree that i run Included*
Rotation Order
Bloodrage
Charge
Berserker Rage
Intercept (In case Charge on Cool-down)
Sunder Armor (If Boss/Elite)
Heroic Throw
Thunder Clap (Reduce Enemy Attack Speed)
Death Wish (Incase Berserker Rage ended)
Cleave (if more than 2 Mobs)
Rend
Overpower
Slam
Bloodthirst
Shattering throw
Execute
Victory Rush
Retaliation (Incase your targeted for any reason)
<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<FightClassGeneralSettings>
<FightClassName>Fight config name</FightClassName>
<FramePerSecond>25</FramePerSecond>
</FightClassGeneralSettings>
<FightClassSpells>
<FightClassSpell>
<FightClassConditions />
<SpellName>Retaliation</SpellName>
<Priority>17</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>HealthPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>Smaller</Type>
<Value>100</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Victory Rush</SpellName>
<Priority>16</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetHealthPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>20</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>Rage</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>10</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Execute</SpellName>
<Priority>15</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>Rage</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>50</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Shattering Throw</SpellName>
<Priority>14</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>Rage</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>35</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>BloodThirst</SpellName>
<Priority>13</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>Rage</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>20</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Slam</SpellName>
<Priority>12</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>Rage</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>10</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Overpower</SpellName>
<Priority>11</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>Rage</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>10</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Rend</SpellName>
<Priority>10</Priority>
<OncePerTarget>true</OncePerTarget>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>Rage</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>25</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>UnitAttackPlayerNear</ContionType>
<Param xsi:type="FightClassConditionUnitNear">
<Number>2</Number>
<Type>BiggerOrEqual</Type>
<Radius>3</Radius>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Cleave</SpellName>
<Priority>9</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>MeInCombat</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Death Wish</SpellName>
<Priority>8</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>Rage</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>25</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Thunder Clap</SpellName>
<Priority>7</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetIsBoss</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetIsElite</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetIsWorldBoss</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Sunder Armor</SpellName>
<Priority>6</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions />
<SpellName>Heroic Throw</SpellName>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>Rage</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>10</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Intercept</SpellName>
<Priority>4</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>MeInCombat</ContionType>
<Param xsi:type="FightClassConditionBool">
<Value>true</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Berserker Rage</SpellName>
<Priority>3</Priority>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions />
<SpellName>Charge</SpellName>
<Priority>2</Priority>
<CastIfMounted>true</CastIfMounted>
<CanMoveDuringCast>Yes</CanMoveDuringCast>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>Rage</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>20</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Bloodrage</SpellName>
<Priority>1</Priority>
</FightClassSpell>
</FightClassSpells>
</FightClass>
What's New in Version 1.0.1 See changelog
Released
Removed Intercept, Realised it was Zerker Stance
Moved Victory rush in place of it.
Uploaded as Original
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