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With this plugin, they will use the bandages they have in the inventory automatically.

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Stat

Posted

This is great! Thanks for doing this!

 

If you change out line 17 to read:

if (!Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Fight.InFight && !ObjectManager.Me.IsMounted && ObjectManager.Me.HealthPercent <= 80 && !ObjectManager.Me.IsDeadMe)
 
That will make sure it doesn't attempt to execute while you're dead.
Basically just adding this:  !ObjectManager.Me.IsDeadMe to the check to make sure you're not dead. Not sure if "!Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause" is supposed to handle that or not, but it didn't seem to in my experience. 
 
temptempdk

Posted

Not working, the only place where it works is when its dead it tries to bandage, but cannot since its dead, implementing Stat suggestion stops the trying to bandage when dead because the original code did not check if char was dead or not.

 

But still not working, tested with low level chars, and made sure item id's was correct (vanilla)

Matenia

Posted

You probably need to increment your latency settings. I presume it doesn't use bandages because your bot never stops moving to cast them.

thelastpanda

Posted

There's an error in your fist condition : if (!Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Fight.InFight && !ObjectManager.Me.IsMounted && ObjectManager.Me.HealthPercent <= 80)

It should be : if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Fight.InFight && !ObjectManager.Me.IsMounted && ObjectManager.Me.HealthPercent <= 80)

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