About This File With this plugin, they will use the bandages they have in the inventory automatically.
Stat 0 Posted January 10, 2018 This is great! Thanks for doing this! If you change out line 17 to read: if (!Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Fight.InFight && !ObjectManager.Me.IsMounted && ObjectManager.Me.HealthPercent <= 80 && !ObjectManager.Me.IsDeadMe) That will make sure it doesn't attempt to execute while you're dead. Basically just adding this: !ObjectManager.Me.IsDeadMe to the check to make sure you're not dead. Not sure if "!Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause" is supposed to handle that or not, but it didn't seem to in my experience.
temptempdk 2 Posted January 19, 2018 Not working, the only place where it works is when its dead it tries to bandage, but cannot since its dead, implementing Stat suggestion stops the trying to bandage when dead because the original code did not check if char was dead or not. But still not working, tested with low level chars, and made sure item id's was correct (vanilla)
Matenia 628 Posted January 19, 2018 You probably need to increment your latency settings. I presume it doesn't use bandages because your bot never stops moving to cast them.
thelastpanda 0 Posted April 15, 2019 There's an error in your fist condition : if (!Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Fight.InFight && !ObjectManager.Me.IsMounted && ObjectManager.Me.HealthPercent <= 80) It should be : if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Fight.InFight && !ObjectManager.Me.IsMounted && ObjectManager.Me.HealthPercent <= 80)
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