About This File With this plugin, they will use the bandages they have in the inventory automatically.
Stat 0 Posted January 10, 2018 Share This is great! Thanks for doing this! If you change out line 17 to read: if (!Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Fight.InFight && !ObjectManager.Me.IsMounted && ObjectManager.Me.HealthPercent <= 80 && !ObjectManager.Me.IsDeadMe) That will make sure it doesn't attempt to execute while you're dead. Basically just adding this: !ObjectManager.Me.IsDeadMe to the check to make sure you're not dead. Not sure if "!Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause" is supposed to handle that or not, but it didn't seem to in my experience. Link to comment Share on other sites More sharing options...
temptempdk 2 Posted January 19, 2018 Share Not working, the only place where it works is when its dead it tries to bandage, but cannot since its dead, implementing Stat suggestion stops the trying to bandage when dead because the original code did not check if char was dead or not. But still not working, tested with low level chars, and made sure item id's was correct (vanilla) Link to comment Share on other sites More sharing options...
Matenia 622 Posted January 19, 2018 Share You probably need to increment your latency settings. I presume it doesn't use bandages because your bot never stops moving to cast them. Link to comment Share on other sites More sharing options...
mpzor 0 Posted April 29, 2018 Share doesnt work! Link to comment Share on other sites More sharing options...
thelastpanda 0 Posted April 15, 2019 Share There's an error in your fist condition : if (!Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Fight.InFight && !ObjectManager.Me.IsMounted && ObjectManager.Me.HealthPercent <= 80) It should be : if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Fight.InFight && !ObjectManager.Me.IsMounted && ObjectManager.Me.HealthPercent <= 80) Link to comment Share on other sites More sharing options...
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