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Dungeon after die path


zatvorgt

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Hello ....   have problem with meshes to enter dungeon after die....bot search bad path and stuck...... hellfired demon....Hellfire Ramparts....Hellfire Demon.....Mana-Tombs.....

How to add meshes or how to resolve this problem?  i added offmeshes path bit this not resolve problem...... maybe need to adding -  if player corpse in dungeon  then go follow custom path .....exist condition to check if me corpse in dungeon?

If problem hard reolved i have custom path in sript .... but for he work perfectly need condition  =  me.corpse.indungeon ... but this condition dont exist...and check z-coord is not best idea..

 

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  • 2 weeks later...
On 2/23/2019 at 5:27 PM, Droidz said:

Hello, can you share log (or from/to position )

N] 00:09:30 - [Path-Finding] FindPath from -491,2465 ; 2744,114 ; 58,55453 ; "None" to -360,0499 ; 3067,896 ; -64,87723 ; "None" (Expansion01)
[D] 00:09:31 - [Security] [CHAT] [CHANNEL] (Rusak) {ЧЕРЕП}В ПВЕ гильдии "B E R S E R K E R" открыт набор игроков всех классов от 5.7к ГС! Знание тактик, сокеты, чарки обязательно. Желание рейдить !!!
[N] 00:09:31 - [Path-Finding] Path Count: 23 (718,1907y, 1441ms) (resultPartial=True, resultSuccess=True (more info with server log option))

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I won.)) you need to set offmesh z-coord less than z - ground ... for example, z - earth coords -50 need to set z-coords(offmeshes)  -80 so that offmeshconections has priority

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