Womble 9 Posted February 17, 2014 Share Posted February 17, 2014 It's not absolutely game breaking but I'm noticing sometimes my premeditation (adds 2 CP's to a target - usable in stealth), will be cast on the target before combat is engaged. I have tried the combat only condition and the setting that says 'combat only' as well, neither seem to stop it from being cast. Strange. Link to comment Share on other sites More sharing options...
Networkz 58 Posted February 17, 2014 Share Posted February 17, 2014 Your premed is Set to a Buff Only Condition Right ?, Ive seen you making this for a while. So im Just assuming you have already done this = P Link to comment Share on other sites More sharing options...
Bugreporter 93 Posted February 17, 2014 Share Posted February 17, 2014 The "Combat" detection isn't usefull in all cases. Because of this I select a target in Raids only if i am sure that the fight has startet (or the pullcountdown will be 0). And I wait for the first CP to start the buffs, debuffs etc to be sure, that I am in fight to. It lose (very little) DPS, but I am sure, that I dont pull the boss or that my buffs are running out without an impact Networkz 1 Link to comment Share on other sites More sharing options...
Womble 9 Posted February 17, 2014 Author Share Posted February 17, 2014 I suppose I should recreate this thread as a bug then because that's what it essentially is. @ Networkz - yeah it's a buff, I mean I've tried it as both but neither work. Cheers anyway! @Bugreporter - Yeah that's what I've been doing. It isn't a huge deal like I said but perhaps it can be fixed in future, who knows. Link to comment Share on other sites More sharing options...
Droidz 2737 Posted February 19, 2014 Share Posted February 19, 2014 Hi Try with condition "Unit Attack Player Near" edit: Sample here: Link to comment Share on other sites More sharing options...
Womble 9 Posted February 21, 2014 Author Share Posted February 21, 2014 Testing Link to comment Share on other sites More sharing options...
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