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Force bot to close game and pause Wrobot

Featured Replies

Hey!

Does anyone know how set bot close game and pause Wrobot or Relogger when any player attack bot in game?

Bot often get ban when other player kite bot in game and shooting this to video and send GM. 

  • Author
28 minutes ago, Unknownxx said:

Try turning on the "Ignore combat with players" feature.

It's not help. Bot will be running for route and jump. It's not human behavior.

Hello,

in relogger option you have option "Wait time to relaunch and relogge after crash", use it to not relaunch bot and wow quickly.

To close game you can use this code:

        wManager.Events.FightEvents.OnFightStart += delegate (WoWUnit unit, CancelEventArgs cancelable)
        {
            try
            {
                if (unit != null && unit.Type == WoWObjectType.Player)
                    wManager.Wow.Memory.WowMemory.Memory.GetProcess().Kill();
            }
            catch {}
        };

 

  • Author
1 hour ago, Droidz said:

Hello,

in relogger option you have option "Wait time to relaunch and relogge after crash", use it to not relaunch bot and wow quickly.

To close game you can use this code:


        wManager.Events.FightEvents.OnFightStart += delegate (WoWUnit unit, CancelEventArgs cancelable)
        {
            try
            {
                if (unit != null && unit.Type == WoWObjectType.Player)
                    wManager.Wow.Memory.WowMemory.Memory.GetProcess().Kill();
            }
            catch {}
        };

 

Thank you!

Please, tell where i should put this code? It's need to create plugin?

Yes create plugin (save it in file type .cs )

using System.ComponentModel;
using wManager.Wow.Enums;
using wManager.Wow.ObjectManager;

public class Main : wManager.Plugin.IPlugin
{
    public void Initialize()
    {
        wManager.Events.FightEvents.OnFightStart += delegate (WoWUnit unit, CancelEventArgs cancelable)
        {
            try
            {
                if (unit != null && unit.Type == WoWObjectType.Player)
                    wManager.Wow.Memory.WowMemory.Memory.GetProcess().Kill();
            }
            catch { }
        };
    }

    public void Dispose()
    {
    }

    public void Settings()
    {
    }
}

 

  • Author
1 hour ago, Droidz said:

Yes create plugin (save it in file type .cs )


using System.ComponentModel;
using wManager.Wow.Enums;
using wManager.Wow.ObjectManager;

public class Main : wManager.Plugin.IPlugin
{
    public void Initialize()
    {
        wManager.Events.FightEvents.OnFightStart += delegate (WoWUnit unit, CancelEventArgs cancelable)
        {
            try
            {
                if (unit != null && unit.Type == WoWObjectType.Player)
                    wManager.Wow.Memory.WowMemory.Memory.GetProcess().Kill();
            }
            catch { }
        };
    }

    public void Dispose()
    {
    }

    public void Settings()
    {
    }
}

 

Thx! It's working.

 

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