Brian 10 Posted March 31, 2016 Share Posted March 31, 2016 So, just wondering if this is a server issue, or a bot issue, does this work for people on other servers? (3.3.5) On my server, it doesn't work. For example, I play a lock, if I am the only lock, rotation works fine, but if another lock is using the same dots as I, the rotation breaks, some spells it registers some it doesn't. It's safe to say something is wrong with TargetBuffCastedByMe for my server, is it working flawlessly for anyone on a different server? Link to comment Share on other sites More sharing options...
BetterSister 367 Posted March 31, 2016 Share Posted March 31, 2016 I haven't tested it with other players using same spells :/ Link to comment Share on other sites More sharing options...
unsquishable 0 Posted April 1, 2016 Share Posted April 1, 2016 I have the same problem as a shadow priest. It is super frustrating. Link to comment Share on other sites More sharing options...
Droidz 2738 Posted April 2, 2016 Share Posted April 2, 2016 Hello, I tried and seem works fine, the problem is probably caused by your server. You can get list of taget buffs in tab tools > dev... tools > memory info... (this contain owner buff). EDIT: I think I have found problem, i'll fix it in next updates. Link to comment Share on other sites More sharing options...
Brian 10 Posted April 2, 2016 Author Share Posted April 2, 2016 50 minutes ago, Droidz said: Hello, I tried and seem works fine, the problem is probably caused by your server. You can get list of taget buffs in tab tools > dev... tools > memory info... (this contain owner buff). EDIT: I think I have found problem, i'll fix it in next updates. Thanks Link to comment Share on other sites More sharing options...
Droidz 2738 Posted April 2, 2016 Share Posted April 2, 2016 If you use c# code look this: http://wrobot.eu/forums/topic/2874-bug-in-currenttargethavebuff84617/?do=findComment&comment=13224 Link to comment Share on other sites More sharing options...
Droidz 2738 Posted April 2, 2016 Share Posted April 2, 2016 In xml fightclass, you can use "C Sharp Code" condtion, in value put: If you want check if buff casted by your character is in target: wManager.Wow.ObjectManager.ObjectManager.Target.GetAllBuff().Any(b => b.IsValid() && b.Owner == wManager.Wow.ObjectManager.ObjectManager.Me.Guid && b.SpellId == 123456) (replace 123456 by your spell id). AudreyH and Brian 2 Link to comment Share on other sites More sharing options...
Brian 10 Posted April 2, 2016 Author Share Posted April 2, 2016 Thanks! Link to comment Share on other sites More sharing options...
Droidz 2738 Posted April 3, 2016 Share Posted April 3, 2016 If in next update, you can tell me if "TargetBuffCastedByMe" is fixed. Brian 1 Link to comment Share on other sites More sharing options...
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