March 31, 201610 yr So, just wondering if this is a server issue, or a bot issue, does this work for people on other servers? (3.3.5) On my server, it doesn't work. For example, I play a lock, if I am the only lock, rotation works fine, but if another lock is using the same dots as I, the rotation breaks, some spells it registers some it doesn't. It's safe to say something is wrong with TargetBuffCastedByMe for my server, is it working flawlessly for anyone on a different server?
April 2, 201610 yr Hello, I tried and seem works fine, the problem is probably caused by your server. You can get list of taget buffs in tab tools > dev... tools > memory info... (this contain owner buff). EDIT: I think I have found problem, i'll fix it in next updates.
April 2, 201610 yr Author 50 minutes ago, Droidz said: Hello, I tried and seem works fine, the problem is probably caused by your server. You can get list of taget buffs in tab tools > dev... tools > memory info... (this contain owner buff). EDIT: I think I have found problem, i'll fix it in next updates. Thanks
April 2, 201610 yr If you use c# code look this: http://wrobot.eu/forums/topic/2874-bug-in-currenttargethavebuff84617/?do=findComment&comment=13224
April 2, 201610 yr In xml fightclass, you can use "C Sharp Code" condtion, in value put: If you want check if buff casted by your character is in target: wManager.Wow.ObjectManager.ObjectManager.Target.GetAllBuff().Any(b => b.IsValid() && b.Owner == wManager.Wow.ObjectManager.ObjectManager.Me.Guid && b.SpellId == 123456) (replace 123456 by your spell id).
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