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Fight Class Conditions


Ohren

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I was asked by someone if I could elaborate further on Droidz post condition list (found ). Since I have been so busy with work (47.5h/week) and heroic progression (8/13 ToT, running around 15h/week), I figure this might help other people learn to create amazing fight classes. I am going to break things up a bit, and give some examples. If you have ANY questions.. feel free to ask. Remember, there is no such thing as a dumb question in my eyes, unless your grammar sucks.
 
 
Condition Number:
Health Percent -> Your Percent health (0 to 100)
Mana -> Your mana
Rage -> Your Rage
Focus -> Your Focus
Energy -> Your Energy
Chi -> Your Chi
Runes -> Your Runes
Runic Power -> Your Runic Power
Soul Shards -> Your Soul Shards
Eclipse -> Your Eclipse
Holy Power -> Your Holy Power
Alternate -> Your Alternate
Dark Force -> Your Dark Force
Light Force -> Your Light Force
Shadow Orbs -> Your Shadow Orbs
Burning Embers -> Your Burning Embers
Demonic Fury -> Your Demonic Fury
Arcane Charges -> Your Arcane Charges
Target Distance -> Distance between your character and your current target
Distance Pet To Target -> Distance between your pet and your current target
Distance Me To Pet -> Distance between your character and your pet
Me Level -> Your level
Target Level -> The level of your current target

 
Condition Unit Near:
Hostile Unit Near -> Number of npc hostiles in the radius selected (radius starting at the position of your character)
Unit Attack Player Near -> Number of npc attacking your character in the radius selected (radius starting at the position of your character)
Hostile Unit Near Target -> Number of npc hostiles in the radius selected (radius starting at the position of your current target)
Unit Attack Player Near Target -> Number of npc attacking your character in the radius selected (radius starting at the position of your current target)

Condition String Bool:
Buff -> Check if your character has buff (buff name in english, case sensitive)
Know Spell -> Check if your know selected spell (spell name in english, case sensitive)
Is Spell Usable -> Check if your selected spell is usable (spell name in english, case sensitive)


Condition Bool:
In Battleground -> True if the current map is an Battleground
Have Target -> True if your character has currently an target
Have Pet -> True if your character has an pet
Me In Combat -> True if your character is in fight
Me In Move -> True if your character moving
Target In Move -> True if your target moving
Pet In Move -> True if your pet moving
Target In Cast -> True if your target casting spell or using item
Pet In Cast -> True if your pet casting spell or using item
Me In Cast -> True if your character casting spell or using item
Target Is Player -> True if your current target is an player
Target Is Summoned -> True if your current target is summoned (sample: pet)
Target Pet Is My Target -> True if your character and your pet have same target
Target Targeting Me -> True if your current target has for target your character
Target Targeting Me Or My Pet -> True if your current target has for target your character or your pet
Target Targeting My Pet -> True if your current target has for target your pet
Target Is Elite -> True if your current target is an npc elite
Target Is World Boss -> True if your current target is an npc world boss
Me Is Stunned -> True if your character is stunned
Target Is Stunned -> True if your current target is stunned
Pet Is Stunned -> True if your pet is stunned
Me Is Swimming -> True if your character is swimming
Target Is Swimming -> True if your current target is swimming
Pet Is Swimming -> True if your pet is swimming
Me Is Flying -> True if your character is flying
Target Is Flying -> True if your current target is flying
Pet Is Flying -> True if your pet is flying


Condition String:
C Sharp Code -> C#.net code with acces at wManager.dll and robotManager.dll (sample: ObjectManager.Me.HealthPercent < 70 && ObjectManager.Me.HealthPercent > 50)

Condition Item Number:
Item Count -> Number of items (by item id)

Condition Buff Stack:
Buff Stack Target -> Number of stack by buff of your target (buff name in english, case sensitive)
Buff Stack Pet -> Number of stack by buff of your pet (buff name in english, case sensitive)

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Example One: Simple Hunter fight class. Starting with Mend Pet.

 

Pet Health Percent -> Percent health of your pet (0 to 100)

post-301-0-49772200-1365635885_thumb.jpg

 

This setup will cast Mend Pet IF your pet's health is smaller than 80%. The problem with this, is since it is a HoT (heal over time), it will chain cast while your pet is below 80%, so I'd suggest adding a second condition...

 

Pet Buff -> Check if your pet has buff (debuff) (buff name in english, case sensitive)

post-301-0-40248900-1365635965_thumb.jpg

 

Now, with this setup, BOTH conditions must be met before it will cast Mend Pet. As before, if(pet_health < 80%), but now it also requires that your pet does NOT (false means it does not have the buff, true means that it DOES have the buff) have the Mend Pet buff on it currently. This keeps you from chain casting Mend Pet while your pet is below 80% health.

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Example Two, adding Hunter's Mark to your fight class.

 

Target Buff -> Check if your target has buff (debuff) (buff name in english, case sensitive)

post-301-0-37504800-1365636273_thumb.jpg

 

This will simple check if your target does not have the buff "Hunter's Mark", if you had this at true, it would only cast Hunter's Mark IF your target already had the buff, which just seems like a big 'ole waste of time. Also, notice how Hunter's Mark is below Mend Pet in the list. Spells that are on the top of the list will be cast first. In fight classes meant for soloing, I use Survivability > Offensive Cooldowns > Damage.

 

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Example Three: Focus Fire!

Buff Stack -> Number of stack by buff of your character (buff name in english, case sensitive)

post-301-0-27102600-1365651806_thumb.jpg

 

Focus Fire is a really awesome Beast Mastery spell. It uses Frenzy stacks generated by your pet to increase ranged haste. It is the heart to the BM hunter's DPS (that doesn't come from pet of course). In this example, we set it so Focus Fire is only called when your STACKS of Frenzy get to five, which is the max. This gives you 30% ranged haste for 20 seconds, whereas using it at a measly 1 stack only gives 6% for 20 seconds. This is ideal for boss rotations, but if you are simple bot gathering/grinding, it will probably never fire. So you can change the condition to fire at stacks BIGGER than 2. That is probably optimal for a gatherer.

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Example Four: Just die already...

 

Target Health Percent -> Percent health of your current target (0 to 100)

post-301-0-96990700-1365709500_thumb.jpg

 

Kill Shot is HUGE damage for that last 20% of a boss' health, and even on world trash, can end a fight real quick. Using a setup like this will only cast Kill Shot if targets health < 20%. Since a lot of classes have spells that deal HUGE damage for the end of a fight (DK's Soul Reaper, Warrior's Execute Shadow Priest's Shadow Word: Death), this one is very useful. You can also use it to keep yourself from wasting your energy/combo points on a Feral Druid by using Rip when it's health is already really low.

 

post-301-0-50333900-1365709968_thumb.jpg

 

And this brings up yet ANOTHER condition...

 

Example Five: C-c-c-c-c-combo.

Combo Point -> Your combo point

post-301-0-39313500-1365710025_thumb.jpg

All of a rogues and feral druid's BIG damage moves require combo points. But you don't want to cast it right as soon as you get one... or else it's a waste. With this setup (strictly for feral, since critical hits can generate 2 combo points and you never want to waste a single one), if your combo points are BIGGER that 3 (which only leaves 4 and 5) then it will cast rip (and assuming target's health is higher than the previous example).

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Example Six: Awesome work-around.

 

Soo, this is a work-around for a feature I have suggested, which was to add a way to cast spells that are off the global cooldown, so you don't waste those precious few DPS (or if you're a warrior getting stuck at 100% rage frequently, that massive DPS).

 

LUA Script

post-301-0-61098200-1365964146_thumb.jpg

In spell settings, change Check if know spell, is usable and good distance -> false.

 

How it works: When WRobot is looping your fight class, it runs each condition for the spells, if the first condition is not met, it doesn't ever check the second. So what it does here is, checks is my rage condition is met, if it does it checks if the lua script I set is true or false, while doing this the LUA script (CastSpellByName("Heroic Strike")) actually triggers the spell, then WRobot sees that retV is actually 1 and not 0 like we were looking for, and it goes on it's marry little way, without skipping a beat.

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