July 10, 20169 yr hello dear i have a problem with the battleground . I think there is something wrong with my toon for example blockeed random wall ( path ) and can not target the enemy quickly what the problem is class fight or profile battleground ? Log: Spoiler [N] xx:xx:xx - Path Count: 2 [N] xx:xx:xx - Failure No polyref found for start [N] xx:xx:xx - Failure No polyref found for end [N] xx:xx:xx - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] xx:xx:xx - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: STV_Mine_BG - InGame: STV_Mine_BG - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at cuSBgsJdqfNoOqDDHc.pTKTFP2ggmw91q6v4f.qKP93iNL1p(Vector3 , Vector3 , Boolean& ) [N] xx:xx:xx - Failure No polyref found for start [N] xx:xx:xx - Failure No polyref found for end [N] xx:xx:xx - InvalidParam, Failure FindPath failed, start: 0 end: 0 [E] xx:xx:xx - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: STV_Mine_BG - InGame: STV_Mine_BG - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at cuSBgsJdqfNoOqDDHc.pTKTFP2ggmw91q6v4f.qKP93iNL1p(Vector3 , Vector3 , Boolean& ) [N] xx:xx:xx - Path Count: 2 [N] xx:xx:xx - Failure No polyref found for start
July 10, 20169 yr 4 minutes ago, Dreamful said: Pretty sure he is using Cracked Version.. dont support him. That's why BetterSister asked for a screenshot.
July 10, 20169 yr 7 minutes ago, Dreamful said: Pretty sure he is using Cracked Version.. dont support him. i'm not as stupid as i look ;)
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