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Value is in milliseconds so 1 second would be 1000. Also it should be less than or equal to. This will interrupt it towards the end of the cast. I use 1000 when it's off global cool down. Otherwise I use 1500 or 1250 if it's not. Also add the spell condition referring to is casting and interruptable. That way you don't waste an interrupt. I'm sorry if I don't remember the exact name of the conditions. I'm not able to access WoW at this very moment to bring it up :)

37 minutes ago, Zan said:

Value is in milliseconds so 1 second would be 1000. Also it should be less than or equal to. This will interrupt it towards the end of the cast. I use 1000 when it's off global cool down. Otherwise I use 1500 or 1250 if it's not. Also add the spell condition referring to is casting and interruptable. That way you don't waste an interrupt. I'm sorry if I don't remember the exact name of the conditions. I'm not able to access WoW at this very moment to bring it up :)

 

he can play around it as he likes, im aware of it is milisecounds, he wanted it random and depending on what the npc are casting it can take everything from 1 sec to 5. and with that setting i had there, it just interupted it at random before the spell was casted :) - to look more human, i know its not the most efficent way to do it, but i try to make my rotations most possible human like :)

Hello, you can try to use this c# code:

System.Threading.Thread.Sleep(robotManager.Helpful.Others.Random(0, wManager.Wow.ObjectManager.ObjectManager.Target.CastingTimeLeft - 350));
wManager.Wow.Helpers.SpellManager.CastSpellByNameLUA("Spell Name In English");

with spell option "Not Spell, Is C# code" (and custom condition to check if your spell is ready and good distance and ...)

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