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CPU usage after few hours

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After few hours of running, cpu usage spikes a lot, and bots start to slow down.

CPU usage looks like that:

 

I use my own fight routine, made in editor, its not c++ one.

Profile I use is a dungeon profile in quest mode, it basicly follows steps in a big while loop, same as azyul hb profiles for dungeon farming.

When I start bots they run really good, but after few hours they slow down, they go much slower by profile steps. Only plugin I use is Memory Clean.

  • Author

Dnno is it normal if i run few wrobot clients?

Maybe i should use separate wrobot folder for each client would that help?

  • Author

I am running dx9, whats weird are those processes Visual C# Command line compiler, when i start the bots there are non of those, and when i check in few hours they are there, and using most cpu.

  • Author

Ye, when i start wrobot there is non of those, but after a while they start to appear, and it slows down pc, i will try to do a format today and see if it helps

  • Author

OK so, fresh windows install, what i did step by step:
1. Installed Wow
2. Made windows updates
3. Installed 
directx https://www.microsoft.com/en-us/download/details.aspx?id=35&fa43d42b-25b5-4a42-fe9b-1634f450f5ee=True
fremework 4.6 https://www.microsoft.com/en-us/download/details.aspx?id=48130
Visual C + + 2010  (X86) http://www.microsoft.com/en-us/download/details.aspx?id=5555
4. Installed Wrobot
5. Checked windows updates again
6. Started 5 bots cpu usage was below 50%, checked for a few minutes, all was fine, bots run fast, no problems.
7. I woke up in the morning, cpu usage jumps to 80-100% a lot, bot are very slow in responses, every runcode in profile takes long time to execute, those Visual C# Command line compiler show up a lot, and take 10-15% cpu each.

Settings i Checked, and it doesnt make any difference:
directx9 and directx10
with and without -nodx -nolockframe

I dont know what to do now, i checked all possiblities i think, i tried different fightclass it was the same.

My profile is running dungeon over and over, its nothing fancy

  • Author

I tried druid fightclass made by Pasterke, results were the same.

Here is one of logs

20 Feb 2017 11H50 - ltEDK.log.html

  • Author

Well thing is, all i want from this bot is to run this profile over and over, i have characters ready to do it, and wanted to make many more. I can send you this profile if you think its profile fault, but rly there is nothing fancy in it, so i dont understand why its happening;/

29 minutes ago, mich125 said:

Well thing is, all i want from this bot is to run this profile over and over, i have characters ready to do it, and wanted to make many more. I can send you this profile if you think its profile fault, but rly there is nothing fancy in it, so i dont understand why its happening;/

I need to found cause to resolve problem or found solution to avoid it. 

  • Author

Ok then i will start up some grind profile today for few hours on the same amount of bots and see if this issue persists.

  • Author

Ok I started 5 random grind profiles in stormpeaks, cpu usage looks good, non of those C# Compiler processes, will report in a few hours how it looks.

There is something generally wrong with figthclasses generated in xml format. It's ok but after one hour ( less on more in my case on pandaria priv ) the fps is going down to 18 ( from 100 ) the text in chat become lighter in color and the prompt is gone and only stop bot /reload in wow and start bot again helps resolve that problem. With my own rotations which are pure cs without any cooldown ( sleep thread ) there is no such problem. Lua overload? The memory is up to 300 megs for wrobot too and I'm only using fight class and no plugins.

  • Author

Thing is i had same problem when i used pure c++ fightclass by Pasterke, so i dont think its fightclass issue. Lets hope what Droidz did will resolve it, will update soon.

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