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Hi, this is an idea not sure that works

try to add step "Interact with npc" put the id and the position of the door.

Now to go to the next step you need to detect a change in the game.

Perhaps, it's ID or Position change when you click on it ?

or try this with step runcode (never tested with GameObject)

Vector3 DoorPos = new Vector3(5718, 721, 641); // for example

wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(DoorPos, ID, -1);

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29 minutes ago, Blobby said:

How I can do this? 
I see in the memory that Im near the door, but can I do this in the Quest Editor? 

If its a "gather" you could add it to the; advanced options > looting and farming options > harvest objects tab?

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15 minutes ago, eeny said:

If its a "gather" you could add it to the; advanced options > looting and farming options > harvest objects tab?

Thank you, that was the hint. Now it works :)

And I really have to learn the C# Code. Ill search some tutorials here :) 

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