May 29, 20178 yr I'm making a fight class for a holy pally follower. I need to be able to find what the player is casting so I can cast Blessing of Sacrifice to remove fear/polymorph. Any help would be appreciated. I tried pic related but it doesn't work. I assume it's because it isn't targeting the person trying to fear or poly me, so being able to find if someone is casting that on me is what I need.
May 29, 20178 yr Hello, for this behavior you need to subscribe lua events with arguments(wManager.Wow.Helpers.EventsLuaWithArgs.OnEventsLuaWithArgs). But i belive the event 'COMBAT_LOG_EVENT_UNFILTERED' is also not working yet for 2.4.3(https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/). If it works you could add a c# code to your fightclass. It could look like this: //example private void EventsLuaWithArgsOnOnEventsLuaWithArgs(LuaEventsId id, List<string> args) { if (id == LuaEventsId.COMBAT_LOG_EVENT_UNFILTERED && args[8] == ObjectManager.Me.Name) { if (args[2] == "Polymorph") { Logging.Write("Someone is casting Polymorph on me"); ///... } } } Otherwise you can use 'UNIT_SPELLCAST_SENT' which should work as intend: if (wManager.Statistics.RunningTimeInSec() < 2) { robotManager.Helpful.Logging.Write("Register OnEventsLuaWithArgs"); wManager.Wow.Helpers.EventsLuaWithArgs.OnEventsLuaWithArgs += delegate(wManager.Wow.Enums.LuaEventsId id, System.Collections.Generic.List<string> args) { if (id == wManager.Wow.Enums.LuaEventsId.UNIT_SPELLCAST_SENT && args[3] == wManager.Wow.ObjectManager.ObjectManager.Me.Name) { if (args[1] == "Polymorph" || args[1] == "Fear") { robotManager.Helpful.Logging.Write("Someone casts " + args[1] + " on me"); wManager.Wow.Helpers.SpellManager.CastSpellByNameOn("Blessing of Sacrifice", "party1"); //you could add here a task in case if you are on global cooldown to cast it later } } }; System.Threading.Thread.Sleep(2000); } and here's an example how you can implement the c# code into your fightclass: BoS example.xml
May 29, 20178 yr LuaCode: UnitCastingInfo("target") returns the spell name and some more info about cast time etc
May 30, 20178 yr @nxpert if you mean the first method then probably yes. The second with 'LuaEventsId.UNIT_SPELLCAST_SENT' & the example should work(args will be received).
June 10, 20178 yr The 2.4.3 version of wManager.dll doesn't seem to have a class EventsLuaWithArgs. Any current workaround for that? I'd love to read combatlog events to automate stuff for a PvP fightclass.
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