camelot10 155 Posted July 1, 2017 Share Posted July 1, 2017 got major problem with vertical aiming with cannon MomementManger.Face ClickToMove.CGPlayer_C__ClickToMove(unit.Position.X, unit.Position.Y, unit.Position.Z, unit.Guid, (int)wManager.Wow.Enums.ClickToMoveType.Move, precistion); not working. only horizontal. tryed all ClickToMoveType is there anything i can do to aim mob in vertical ? @Droidz Link to comment Share on other sites More sharing options...
Droidz 2671 Posted July 2, 2017 Share Posted July 2, 2017 Hello, do you have try to use wManager.Wow.Helpers.ClickOnTerrain.Pulse(new Vector3(1, 2, 3)); Link to comment Share on other sites More sharing options...
camelot10 155 Posted July 2, 2017 Author Share Posted July 2, 2017 1 hour ago, Droidz said: Hello, do you have try to use wManager.Wow.Helpers.ClickOnTerrain.Pulse(new Vector3(1, 2, 3)); nope. code below dont even rotate turret public static void Aim(WoWUnit unit, float precistion = 0.5f) { Thread.Sleep(Usefuls.Latency * 2); ClickOnTerrain.Pulse(unit.Position); /* ClickToMove.CGPlayer_C__ClickToMove(unit.Position.X, unit.Position.Y, unit.Position.Z, unit.Guid, (int)wManager.Wow.Enums.ClickToMoveType.Move, precistion); Thread.Sleep(Usefuls.Latency * 2); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.PITCHUP); //*/ } only one thing can move turret verticaly wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.PITCHUP); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.PITCHDOWN); but i cannot find how i can calculcate vertical rotation to target unit according to turret aim this quest: http://www.wowhead.com/quest=39801/the-splintered-fleet Link to comment Share on other sites More sharing options...
sycs 1 Posted December 11, 2017 Share Posted December 11, 2017 public static void PressKey(System.Windows.Forms.Keys keys, int timeMs = 10) { Keyboard.DownKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, keys); Thread.Sleep(timeMs); Keyboard.UpKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, keys); } if (delta > 0) PressKey(System.Windows.Forms.Keys.Insert, timeMs); else if (delta < 0) PressKey(System.Windows.Forms.Keys.Delete, timeMs); But the user must use the default key configuration On 2017/7/2 at 6:35 PM, camelot10 said: Spoiler nope. code below dont even rotate turret public static void Aim(WoWUnit unit, float precistion = 0.5f) { Thread.Sleep(Usefuls.Latency * 2); ClickOnTerrain.Pulse(unit.Position); /* ClickToMove.CGPlayer_C__ClickToMove(unit.Position.X, unit.Position.Y, unit.Position.Z, unit.Guid, (int)wManager.Wow.Enums.ClickToMoveType.Move, precistion); Thread.Sleep(Usefuls.Latency * 2); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.PITCHUP); //*/ } only one thing can move turret verticaly wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.PITCHUP); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.PITCHDOWN); but i cannot find how i can calculcate vertical rotation to target unit according to turret aim this quest: The Splintered Fleet Link to comment Share on other sites More sharing options...
TheSmokie 241 Posted May 5, 2019 Share Posted May 5, 2019 @Droidz \ did you guys find a way to aim a Vehide? Link to comment Share on other sites More sharing options...
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