July 31, 20178 yr Hello, how can i force the bot to check if i have something to eat and if not using bandage. Is this possible?
December 2, 20178 yr I know that by modifying something this code, you could make a plot to use the bandages. This code works with the scrolls Could someone make the modification? THANK YOU. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Diagnostics; using System.Threading; using robotManager.Helpful; using robotManager.Products; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; public class Main : wManager.Plugin.IPlugin { private bool isRunning; private BackgroundWorker pulseThread; private static WoWLocalPlayer Me = ObjectManager.Me; public void Start() { pulseThread = new BackgroundWorker(); pulseThread.DoWork += Pulse; pulseThread.RunWorkerAsync(); } public void Pulse(object sender, DoWorkEventArgs args) { try { while (isRunning) { if (!Products.InPause && Products.IsStarted) { if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(3012) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(3012); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(1477) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(1477); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(4425) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(4425); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(10309) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(10309); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(27498) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(27498); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(33457) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(33457); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(43463) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(43463); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(43464) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(43464); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(955) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(955); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(2290) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(2290); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(4419) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(4419); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(10308) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(10308); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(27499) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(27499); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(33458) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(33458); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(37091) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(37091); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(37092) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(37092); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(3013) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(3013); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(1478) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(1478); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(4421) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(4421); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(10305) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(10305); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(27500) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(27500); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(33459) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(33459); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(43467) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(43467); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(1181) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(1181); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(1712) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(1712); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(4424) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(4424); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(10306) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(10306); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(27501) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(27501); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(33460) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(33460); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(37097) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(37097); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(37098) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(37098); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(1180) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(1180); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(1711) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(1711); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(4422) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(4422); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(10307) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(10307); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(27502) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(27502); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(33461) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(33461); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(37093) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(37093); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(37094) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(37094); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(954) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(954); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(2289) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(2289); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(4426) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(4426); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(10310) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(10310); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(27503) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(27503); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(33462) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(33462); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(43465) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(43465); Logging.WriteDebug("Using consumable Scroll"); Thread.Sleep(Usefuls.Latency + 1000); } } Thread.Sleep(20000); } } catch (Exception ex) { } } public void Dispose() { try { isRunning = false; } catch (Exception e) { } } public void Initialize() { isRunning = true; Start(); } public void Settings() { } }
December 2, 20178 yr With this code, use the bandages, but I need a code, so you can use them when you are below 80% of life and when you are not moving using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Diagnostics; using System.Threading; using robotManager.Helpful; using robotManager.Products; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; public class Main : wManager.Plugin.IPlugin { private bool isRunning; private BackgroundWorker pulseThread; private static WoWLocalPlayer Me = ObjectManager.Me; public void Start() { pulseThread = new BackgroundWorker(); pulseThread.DoWork += Pulse; pulseThread.RunWorkerAsync(); } public void Pulse(object sender, DoWorkEventArgs args) { try { while (isRunning) { if (!Products.InPause && Products.IsStarted) { if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(14530) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(14530); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(14529) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(14529); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(3531) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(3531); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(3530) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(3530); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(6451) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(6451); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(6450) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(6450); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(3531) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(3531); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(3530) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(3530); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(2581) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(2581); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(1251) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(1251); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } } Thread.Sleep(20000); } } catch (Exception ex) { } } public void Dispose() { try { isRunning = false; } catch (Exception e) { } } public void Initialize() { isRunning = true; Start(); } public void Settings() { } }
December 4, 20178 yr // are below 80% of life and when you are not moving if (ObjectManager.Me.HealthPercent <= 80 && !ObjectManager.Me.GetMove) { // Do your stuff... }
December 4, 20178 yr // are below 80% of life and when you are not moving if (ObjectManager.Me.HealthPercent <= 80 && !ObjectManager.Me.GetMove) { //Heavy Linen Bandage MovementMananager.StopMoveTo(false, 10000); ItemsManager.UseItem(2581); Thread.Sleep(Usefuls.Latency); Usefuls.WaitIsCasting(); }
December 4, 20178 yr // are below 80% of life and when you are not moving if (ObjectManager.Me.HealthPercent <= 80 && !ObjectManager.Me.GetMove && !ObjectManager.Me.InCombat) { //Heavy Linen Bandage MovementMananager.StopMoveTo(false, 10000); ItemsManager.UseItem(2581); Thread.Sleep(Usefuls.Latency); Usefuls.WaitIsCasting(); }
December 6, 20178 yr 3 hours ago, Hatmud said: You could have the complete code. I've tried that and it does not work This is written right out of the mind and should work. Your infos about what is not working are a bit rare.
December 7, 20178 yr The code that I put if it works correctly. I just have to see why you do not stop to use the bandages and use them at 80% of life. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Diagnostics; using System.Threading; using robotManager.Helpful; using robotManager.Products; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; public class Main : wManager.Plugin.IPlugin { private bool isRunning; private BackgroundWorker pulseThread; private static WoWLocalPlayer Me = ObjectManager.Me; public void Start() { pulseThread = new BackgroundWorker(); pulseThread.DoWork += Pulse; pulseThread.RunWorkerAsync(); } public void Pulse(object sender, DoWorkEventArgs args) { try { while (isRunning) { if (!Products.InPause && Products.IsStarted) { if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(14530) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(14530); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(14529) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(14529); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(3531) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(3531); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(3530) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(3530); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(6451) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(6451); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(6450) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(6450); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(3531) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(3531); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(3530) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(3530); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(2581) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(2581); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } else if (!ObjectManager.Me.IsMounted && ItemsManager.HasItemById(1251) && !ObjectManager.Me.IsDeadMe) { ItemsManager.UseItem(1251); Logging.WriteDebug("Using consumable bandage"); Thread.Sleep(Usefuls.Latency + 1000); } } Thread.Sleep(20000); } } catch (Exception ex) { } } public void Dispose() { try { isRunning = false; } catch (Exception e) { } } public void Initialize() { isRunning = true; Start(); } public void Settings() { } }
December 7, 20178 yr And what exacly is the problem? The code you need is posted and you just need to include it into yours. Or is the problem that it is a copy & paste and you don't know C#?
December 7, 20178 yr The code I used is a copy of another one. It is used for scrolling, it works well. But you just need to make the modification that I mention. I have not programmed in C # for a long time
December 7, 20178 yr using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Diagnostics; using System.Threading; using robotManager.Helpful; using robotManager.Products; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; public class Main : wManager.Plugin.IPlugin { private bool isRunning; private BackgroundWorker pulseThread; public void Start() { pulseThread = new BackgroundWorker(); pulseThread.DoWork += Pulse; pulseThread.RunWorkerAsync(); } public void Pulse(object sender, DoWorkEventArgs args) { try { // Loop while (isRunning) { // Valid? if (!Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Fight.InFight && !ObjectManager.Me.IsMounted && ObjectManager.Me.HealthPercent <= 80) { uint[] items = new uint[] { 14530, 14529, 3531, 3530, 6451, 6450, 3531, 3530, 2581, 1251 }; uint? currentItemID = null; // Get itemID foreach (uint itemID in items) { // Exists? if (ItemsManager.HasItemById(itemID)) { // Set currentItemID = itemID; break; } } // Any? if (currentItemID.HasValue) { // Stop moving MovementManager.StopMoveTo(false, 10000); // Use item ItemsManager.UseItem(currentItemID.Value); Logging.WriteDebug("Using consumable bandage"); // Wait Thread.Sleep(Usefuls.Latency); Usefuls.WaitIsCasting(); } } // Wait Thread.Sleep(20000); } } catch (Exception ex) { Logging.WriteError(ex.ToString()); } } public void Dispose() { try { isRunning = false; this.pulseThread.Dispose(); } catch (Exception ex) { Logging.WriteError(ex.ToString()); } } public void Initialize() { isRunning = true; Start(); } public void Settings() { } } Edited December 7, 20178 yr by iMod
December 7, 20178 yr Good. I have tried the code that you have put, but it does not use the bandages. Thank you very much for your help.
December 7, 20178 yr 3 minutes ago, Hatmud said: Good. I have tried the code that you have put, but it does not use the bandages. Thank you very much for your help. Just add loggings and make sure it finds the items. I can't test that stuff since i'm at work. Edited December 7, 20178 yr by iMod
December 8, 20178 yr 5 minutes ago, Hatmud said: Could you check your code ?. Thank you I did and it looks fine for me. As i said add some logging lines and check by yourself what part is not working. If you are not able to work with this peace of code i'm sorry and you need to pay someone who creates the stuff for you.
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