Findeh 34 Posted September 1, 2017 Share Posted September 1, 2017 Seems like it happens because of bad mesh. It happens often. Most of the times, Bot just adds this place to blacklist, which is annoying but that's it. But sometimes, you can't add a place to blacklist, because it's the only path to go. So how do i upgrade mesh? Have tried to create offmesh connection, it did nothing. Is it working for vanilla or still not? Link to comment https://wrobot.eu/forums/topic/6962-bot-is-spinning-at-one-place-going-forward-then-back-again/ Share on other sites More sharing options...
Droidz 2738 Posted September 2, 2017 Share Posted September 2, 2017 Hello, can you share position (from/to) , continent name and the log file Findeh 1 Link to comment https://wrobot.eu/forums/topic/6962-bot-is-spinning-at-one-place-going-forward-then-back-again/#findComment-31485 Share on other sites More sharing options...
Findeh 34 Posted September 2, 2017 Author Share Posted September 2, 2017 Thank you for response. I have sent you a full profile that creates that spinning, log file and the video of me spinning Link to comment https://wrobot.eu/forums/topic/6962-bot-is-spinning-at-one-place-going-forward-then-back-again/#findComment-31510 Share on other sites More sharing options...
Droidz 2738 Posted September 4, 2017 Share Posted September 4, 2017 Hello, to use elevator you can use this sample: https://wrobot.eu/forums/topic/2681-snippets-codes-for-quest-profiles/?do=findComment&comment=24442 In WRobot code, I use offmeshconnection for that like: new PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(1900.185, -4362.321, 43.23154), new Vector3(1901.796, -4370.77, 44.39288) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Ogrimmar > Wait Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(206609).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.Z <= 44) break; Thread.Sleep(10); }"}, new Vector3(1903.901, -4382.015, 105.6566) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Ogrimmar > Wait to leave Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(206609).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.Z >= 105) break; Thread.Sleep(10); }"}, }, (int)ContinentId.Kalimdor), Matenia 1 Link to comment https://wrobot.eu/forums/topic/6962-bot-is-spinning-at-one-place-going-forward-then-back-again/#findComment-31587 Share on other sites More sharing options...
Findeh 34 Posted September 5, 2017 Author Share Posted September 5, 2017 Thank you for your answer. Unfortunately this will not work. Elevator distance is always the same in vanilla, so we can't detect is it here or not, it's just static. But i will try to build a workaround, using your sample, thank you. Link to comment https://wrobot.eu/forums/topic/6962-bot-is-spinning-at-one-place-going-forward-then-back-again/#findComment-31609 Share on other sites More sharing options...
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