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Bot is spinning at one place, going forward then back again

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Seems like it happens because of bad mesh.
It happens often. Most of the times, Bot just adds this place to blacklist, which is annoying but that's it.
But sometimes, you can't add a place to blacklist, because it's the only path to go. So how do i upgrade mesh? Have tried to create offmesh connection, it did nothing. Is it working for vanilla or still not?

  • Author

Thank you for response. I have sent you a full profile that creates that spinning, log file and the video of me spinning

Hello,

to use elevator you can use this sample: https://wrobot.eu/forums/topic/2681-snippets-codes-for-quest-profiles/?do=findComment&comment=24442

In WRobot code, I use offmeshconnection for that like: 

            new PathFinder.OffMeshConnection(new List<Vector3>
            {
                new Vector3(1900.185, -4362.321, 43.23154),
                new Vector3(1901.796, -4370.77, 44.39288) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Ogrimmar > Wait Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(206609).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.Z <= 44) break; Thread.Sleep(10); }"},
                new Vector3(1903.901, -4382.015, 105.6566) {Action = "c#: Logging.WriteNavigator(\"[OffMeshConnection] Ogrimmar > Wait to leave Elevator\"); while (Conditions.InGameAndConnectedAndProductStartedNotInPause) { var elevator = ObjectManager.GetWoWGameObjectByEntry(206609).OrderBy(o => o.GetDistance).FirstOrDefault(); if (elevator != null && elevator.IsValid && elevator.Position.Z >= 105) break; Thread.Sleep(10); }"},
            }, (int)ContinentId.Kalimdor),

 

  • Author

Thank you for your answer. Unfortunately this will not work. Elevator distance is always the same in vanilla, so we can't detect is it here or not, it's just static. But i will try to build a workaround, using your sample, thank you.

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