October 14, 20178 yr Hey, i have built dll (with test class),target framework .Net 4. How can I use it from plugin? using Wmod; => The type or namespace name 'Wmod' could not be found (are you missing a using directive or an assembly reference?)
October 14, 20178 yr it may take up to 24 hours before someone who can help you sees this topic. I can't help with this
October 15, 20178 yr Author 3 hours ago, Droidz said: Hello, why do you use namespace Wmod? Just for test. namespace Wmod { public class Xhelpers { public int ss = 10; } }
October 15, 20178 yr Author Maybe I dont understand something important. I just want to use my own classes in plugin.
October 15, 20178 yr Author 1 hour ago, Droidz said: please share all code (or sample code with this problem) http://rgho.st/6Pch4qZ4R
October 17, 20178 yr 6 hours ago, Droidz said: Do you have put Wmod dll in same folder than your plugin dll I think the Wmod dll should be in the wRobot/bin folder, right?
October 17, 20178 yr Author 8 hours ago, Droidz said: Do you have put Wmod dll in same folder than your plugin dll Yes, I have put to /wrobot /bin and /plugins, nothing, but also, all my plugins have .cs extension, not .dll UPD I have put Xtest.dll, (not .cs) to /plugins and it seems fine! And sorry for my stupid questions.
October 17, 20178 yr 1 hour ago, sowelu said: Yes, I have put to /wrobot /bin and /plugins, nothing, but also, all my plugins have .cs extension, not .dll UPD I have put Xtest.dll, (not .cs) to /plugins and it seems fine! And sorry for my stupid questions. Not stupid questions! Thanks for updating us with how you resolved the issue :D
October 18, 20178 yr Author I still have a problem with understanding how to properly use . If I have one project and I build plugin.dll , all fine. But if I build one dll (simplyTestLib.dll)) and then creating another project (simplyPlugin.dll) which uses simplyTestLib.dll and I build it, I have error. I cant use simplyPlugin.dll, because when I starting bot with this plugin it crashes. Debugger says assembly simplyTestLib.dll cant be loaded. My main question is how to setup environment to developing a bunch of simply plugins, or maybe not simply. I think I should create library with useful classes and use this from Plugin.dll, like I use wManager. But I cant due error. Maybe is there another way or am I missing something important point. I have experienced only with Unity3d so some basic things could be missed.
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