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Everything posted by Droidz
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Key not working for version 7.3.5 26365
Droidz replied to liquidsnakeblue's topic in WRobot for Wow Legion - Help and support
https://wrobot.eu/forums/topic/2018-wrobot-old-versions/ -
Key not working for version 7.3.5 26365
Droidz replied to liquidsnakeblue's topic in WRobot for Wow Legion - Help and support
Hello, your problem should solved -
Your IP seems to change frequently (check website like https://www.myip.com/ ). But that has nothing to do with WRobot itself. It is the profile authentication system (which is not managed by WRobot) that poses a problem. I can't help you, only the profile creator can. If you want to solve the problem yourself, try to have a fixed IP (internet provider option, VPN with private IP, ...).
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In the bot log ?
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What is the error message ?
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Hello, do you use Wow addons ? If yes, disable all. What is error ?
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This profile has already worked for you ? Do you have changed your WRobot key recently ? Do you have an error in your log file ?
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I'm sorry, I can't explain that.
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And without Wow addons?
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Try running the command : /reload CPU/Ram usage increment when fps drop?
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Hello, maybe your antivirus.
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You can use low FPS in game. But you need to use optimised fightclass/plugins/profile (try to call lua codes between lock/unlockframe) You can also change settings : https://wrobot.eu/byme/doc/html/F-wManager.wManagerSetting.ReadObjectManagerFTS.htm https://wrobot.eu/byme/doc/html/F-robotManager.MemoryClass.Hook.SleepTimeWaitCalled.htm https://wrobot.eu/byme/doc/html/F-wManager.wManagerSetting.EventsLuaWithArgsWaitTime.htm And use code like robotManager.Events.FiniteStateMachineEvents.OnAfterRunState += (engine, state) => { Thread.Sleep(10); };
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Hello, It's more for network latency than the delay to interact with the game. In the bot, before/after action, I generally use code like "Sleep(Usefuls.Latency + XXms)". Actual code used to get "Latency" : /// <summary> /// Gets the latency (between <see cref="wManagerSetting.LatencyMax"/> and <see cref="wManagerSetting.LatencyMin"/>, to get real latency use <see cref="LatencyReal"/>). /// </summary> /// <value>The latency.</value> public static int Latency { get { lock (_lockLatency) { try { var real = LatencyReal; if (real > wManagerSetting.CurrentSetting.LatencyMax) real = wManagerSetting.CurrentSetting.LatencyMax; if (real < wManagerSetting.CurrentSetting.LatencyMin) real = wManagerSetting.CurrentSetting.LatencyMin; return real; } catch (Exception e) { Logging.WriteError("Latency: " + e); return 0; } } } } private static readonly Object _lockLatencyReal = new Object(); /// <summary> /// Gets the real latency (home+world)). /// </summary> /// <value>The real latency.</value> public static int LatencyReal { get { lock (_lockLatencyReal) { try { if (!_timerLatency.IsReady || !Conditions.InGameAndConnectedAndAlive) return _lastLatency; _timerLatency = new Timer(30 * 1000); var result = Lua.LuaDoString<int>("local _, _, lag = GetNetStats(); return lag;"); if (result > 0) _lastLatency = result; return _lastLatency; } catch (Exception e) { Logging.WriteError("LatencyReal: " + e); return 0; } } } }
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Hello, use wManager.wManagerSetting.CurrentSetting.MailRecipient = "Name";
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Sorry, "CanCondition" is called only when bot run "PickUp" step. Use IsCompleteCondition
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I don't found any information in your log files. What about CPU/Memory usage ? Do you have without plugin and with another fightclass/profile ?
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https://wrobot.eu/forums/topic/14612-server-seems-to-be-down-you-may/#comment-66404
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The problem seems on your side. Can you share your log file please (you can find log files in folder "Logs")
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[BUG] [PARTY] Bot d'ont regen if "ressurect when dead" is disabled
Droidz replied to Evaexe's topic in Party assistance
try with this code using System; using robotManager.Events; using robotManager.FiniteStateMachine; using robotManager.Helpful; using wManager.Plugin; using wManager.Wow.Bot.States; public class Main : IPlugin { private bool _stateAdded; public void Initialize() { FiniteStateMachineEvents.OnStartEngine += StateAddEventHandler; FiniteStateMachineEvents.OnAfterRunState += AfterStateAddEventHandler; } private void AfterStateAddEventHandler(Engine engine, State state) { AddState(engine); } private void StateAddEventHandler(Engine engine) { AddState(engine); } public void Dispose() { FiniteStateMachineEvents.OnStartEngine -= StateAddEventHandler; FiniteStateMachineEvents.OnAfterRunState -= AfterStateAddEventHandler; } public void Settings() { } private void AddState(Engine engine) { if (!_stateAdded && engine != null) { try { State resState = engine.States.Find(state => state.GetType() == typeof(IsAttacked)); engine.AddState(new Regeneration() {Priority = resState.Priority - 1}); engine.States.Sort(); _stateAdded = true; Logging.Write("Adding Regen State"); } catch (Exception e) { //Logging.WriteError("" + e); } } } } -
Hello, Do you use antivirus? If yes, try to disable it. Some fightclass/plugins can make WRobot slower.
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Hello, You are the first to report a problem like this to me. I'm on Windows 11 and have no issues. Have you updated your drivers? Do you have the log files of one or more bot sessions with this problem?
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Hello, If you are using an old version of the bot try to put a quest id (even fake).
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[BUG] [PARTY] Bot d'ont regen if "ressurect when dead" is disabled
Droidz replied to Evaexe's topic in Party assistance
Hello, Party bot haven't regen feature. But you can use https://wrobot.eu/files/file/650-party-chat-command/ to make the members of the group eat/drink.