luizkim
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qwerty123456 reacted to a file: Pet Battle 1-25
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fragik reacted to a post in a topic: Why use click terrain on fight class?
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fragik reacted to a post in a topic: Why use click terrain on fight class?
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I have 5 problems on Healer profiles: 1 - When i am on group, bot not verify my life, only life of partner 2 - When i am on group, bot try cast agressive spels on friendly targets 3 - I need duplicate any spell on XML to me and to party members. Bot not detect this. 4 - Spells marked with "cast on self", not work. Apears on log, but not cast. 5 - I need get the number of injuried players (With 20% or less of life) to cast mass spells. Exemple: http://www.wowhead.com/spell=740/tranquility Tks for help... :D
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Work now... Tks...
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I need use this Havoc Macro: /targetenemy /focus target /stopmacro [target=focus,noexists] [noexists] /use Devastação /use Havoc /focus target /targetlasttarget This work fine on my bar, but on bot dont work. Look my XML: <FightClassSpell> <SpellName>RunMacroText("/targetenemy /focus target /stopmacro [target=focus,noexists] [noexists] /use Devastação /use Havoc /focus target /targetlasttarget")</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Havoc</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power >= 2) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>43</Priority> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> Tks...
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In my profile have this Talent usage on proc: http://wrobot.eu/files/file/394-druid-guardian/ <FightClassSpell> <SpellName>Healing Touch</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>90</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dream of Cenarius</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>isTrue = IsSpellOverlayed(5185);if (isTrue == true) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>29</Priority> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> </FightClassSpell>
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Profile is no broken... The Pet Battle system is broken... Please allow him to fight with all the pets on the way to where it starts the profile or manually go up there and then start . Another bug: If you use the bot on any profile , you need to restart it to use another . If you simply change the profile and click start , it will get lost. I´m use to up my chars. Take 10k xp for battle in pets up lvl 20 and work.
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This code is used to change pets on battle. I need change pets before battle starts (Change only first Slot).
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Hi, I wish I could include a common file to the profile fight with common habilities, racial treats, potions and garrisons spells. Is this possible ? Tks...
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After the last update , the profile returned to work . Not need to change anything else. Thank you so much .
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After upgrading some spells are unknown . This caused the bot to stop working correctly . Look at the log: [D] 20:17:22 - Spell(string spellName): spellName=Incinerate, Id found: 178071, Name found: Incinerate, NameInGame found: Incinerate, know = False [D] 20:17:22 - Spell(string spellName): spellName=Immolate, Id found: 169998, Name found: Immolate, NameInGame found: Immolate, know = False My complete custom fightclass: <?xml version="1.0" encoding="utf-16"?> <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <FightClassGeneralSettings> <FightClassName>Fight config name</FightClassName> <Range>40</Range> <PetCallSpellName>Summon Voidwalker</PetCallSpellName> </FightClassGeneralSettings> <FightClassSpells> <FightClassSpell> <SpellName>Dark Intent</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Intent</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>31</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Flames of Xoroth</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber" /> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>30</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Flames of Xoroth</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>29</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Felhunter</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetIsPlayer</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>28</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Voidwalker</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>27</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Imp</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>TargetIsPlayer</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>26</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Blood Horror</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>UnitAttackPlayerNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>2</Number> <Type>BiggerOrEqual</Type> <Radius>10</Radius> </Param> </FightClassCondition> </FightClassConditions> <Priority>25</Priority> </FightClassSpell> <FightClassSpell> <SpellName>fCount = GetItemCount(5512); if fCount > 0 then local iName = GetItemInfo(5512); UseItemByName(iName); end</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>70</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Healthstone</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>24</Priority> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> <FightClassSpell> <SpellName>Ember Tap</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>60</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>23</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Soulstone</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Soulstone</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>22</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Create Healthstone</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>Count = GetItemCount(5512);if (Count == 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>21</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Dark Bargain</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>20</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Unending Resolve</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>60</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>19</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Soulshatter</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>60</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>UnitAttackPlayerNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>1</Number> <Type>BiggerOrEqual</Type> <Radius>30</Radius> </Param> </FightClassCondition> </FightClassConditions> <Priority>18</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Abyssal</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber" /> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>17</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Summon Abyssal</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>16</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Summon Abyssal</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>3</Number> <Type>BiggerOrEqual</Type> <Radius>40</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>15</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Summon Terrorguard</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetIsBoss</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>14</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Terrorguard</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetIsWorldBoss</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>13</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Rain of Fire</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Rain of Fire</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>12</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Fire and Brimstone</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>3</Number> <Type>BiggerOrEqual</Type> <Radius>30</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>11</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Havoc</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>10</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Dark Soul</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>9</Priority> <IsBuff>true</IsBuff> <Timer>1000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Chaos Bolt</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 1) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fire and Brimstone</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>8</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Immolate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>7</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Immolate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fire and Brimstone</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>6</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Conflagrate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fire and Brimstone</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> </FightClassSpell> <FightClassSpell> <SpellName>Conflagrate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>4</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Incinerate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>3</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Chaos Bolt</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>2</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Shadowfury</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>1</Priority> <Timer>200</Timer> <AOESpell>true</AOESpell> </FightClassSpell> </FightClassSpells> </FightClass>
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Yes , it uses a rain of fire , but does not click . As the abyssal is also used but do not click .
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This not Work: <FightClassSpell> <SpellName>Rain of Fire</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Rain of Fire</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>10</Priority> <AOESpell>true</AOESpell> </FightClassSpell> Why ?
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<FightClassSpell> <SpellName>LuaDoString('fCount = GetItemCount(5512);'); Count = tonumber(WowGetLuaValue("fCount")) or 0; if Count > 0 then LuaDoString('local iName = GetItemInfo(5512); UseItemByName(iName);'); end</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>70</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>21</Priority> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell>
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Im need use Lightwell on fight class, but bot not click on terrain. This a code: <FightClassSpell> <SpellName>Lightwell</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>haveTotem, totemName, startTime, duration = GetTotemInfo(1);if (haveTotem) then retV = "1"else retV = "0" end</LuaScript> <VarRet>retV</VarRet> <ValueRet>0</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>7</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> </FightClassSpell> Tks for help...