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fall0ut got a reaction from Droidz in Any profiles for the missing BGs coming up ?
hey dude. check out my profile for Temple of Kotmogu in the battlegrounds download section. i used it exclusively this past weekend for cta and it's a solid profile. although, i havent tested it with ally, but it should not matter because of the path is not faction specific.
i have mostly been doing tok, av, and ab. i have found some battlegrounds work best without a profile. like av and ab, it's not as repetitive and obvious as a profile since it uses landmarks. when wrobot goes to Farm and stops and waits, it looks like i am there to help defend. i bet the no profile would be best for gilneas as well. i also like to set my target distance lower to like 40 yards. i only try and fight people who are relatively close.
I havent done any silvershard mines yet. the best profile there would just make it a big circle around the center area where the carts spawn. that way wrobot would not follow the same path to some mine capture point where no one or no cart is. super sketch.
strand of the ancients could be a little sketch because of the opening of the doors as your team progresses. wrobot could get stuck a lot trying to follow a profile through an unopened door. wrobot is retarded when it comes to the opening of doors and teleporters mechanic. if the door is open, wrobot will still use the teleporter to get "through" the door. for that reason i would avoid any battlegrounds that use them.
yes, to record a profile it is very similar to a grinding profile.
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fall0ut got a reaction from D3monic in So is this bot...
welcome to the forums.
so there are two things you will need. you will need a fight class, this is a set of instructions to tell wrobot what spells to use for your character and talent spec. you can find some fight classes here. if a fight class for your class and spec does not exist, you can create one, or request someone make one here.
the next thing you will need is a profile. depending on the product you are using (grinder, gatherer, etc.) a profile is a set of waypoints wrobot follows to move your character through the world (of warcraft). the profile may also contain information as to what to attack and what to not attack along the way. wrobot.eues with some profiles. you can also create your own or find user created profiles here.
in the tutorials section of the forums you will find guides for creating your own fight classes and profiles.
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fall0ut got a reaction from Playingnaked in Playingnaked - Gold Farming Guide
if you are wanting to play the auction house buying and selling game. download the legit addons called market watch and auctionator.
scan the ah with market watch for a few weeks and it will show you trend data for items you follow. since i have market watcher i know which days of the week ghost iron ore sells the highest and which days it sells the lowest.
i use a custom gatherer profile that files around the entire pandaria continent 24/7 mining ore. i only sell ores when the market is high. even if i didn't bot to get ores, i could be totally legit and buy all the ghost iron ore low. i know the price will rise in a couple days and sell high. you can do this consistently every day with as many of the gathering items you can manage and have storage for.
the real problem is i am lazy, and this all requires effort.
does anyone know places to grind for high gold output solely from looting gold and vendoring trash? the one time drop of big selling items is great but not consistent enough to be ruled as a way to make lots of gold. i just want to start the bot and only stop it to occasionally mail gold to my main.
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fall0ut got a reaction from robotero in Gathering oddities.
I am a very new user to wrobot, but I am a long time bot user in warcraft. In my opinion the more life like a bot can be the more impressive it is. Every bot I have ever used was too perfect and followed obvious rules. After going from 1-600 in both herbalism and mining with wrobot, here are some ways I think the gathering ai can be improved:
Do not land directly on top of the node. Human players typically land next to the node then farm, they certainly do not land on top of the node every single time. It would be more realistic if wrobot landed say 5-10 yards from the node and ran up next to the node to farm it. This could potentially lead to pathing issues if the node is on a hilltop or if there is a tree or something in the path. In the case of getting stuck fly and land on top of the node. If a mob attacks the player before the node has successfully been farmed, wrobot will fight/kill the mob. When the mob has been killed wrobot mounts, immediately dismounts and begins to farm the node again. This is silly no human player would do this. When the mob is killed wrobot should immediately farm the node and not mount until the farm is complete. When straying from the flight path to farm a node, do not return to the last known point on the flight path before continuing to follow flight path. Let me explain: Currently wrobot follows a set of way points defined by the user. When wrobot detects a node to farm, it strays from the user defined points and farms the node. when the farm is successful, wrobot returns to its last known user defined point and continues on its path. in my opinion this appears very calculated, not human-like. I think a fix for this would be, instead of returning to the last known point, skip x amount of points ahead to return to the path. In theory wrobot would not backtrack then continue on its path... It would instead always be traveling forward around its path. I have found if there are 2 or more nodes to farm in very close vicinity of each other, wrobot will farm one node, mount and fly to the next node only a few yards away. wrobot should instead not mount, but just run to the next node as long as it is within x yards from current location otherwise mount.
I have played very little with the fight classes on a training dummy. I am very impressed thus far with the conditions. Although as a rogue I would like to see a condition "if behind target". Also it would be cool, if the target has a buff (like stunned or sapped) wrobot will move the player behind the target. You guys have done a fine job designing this program. If you ever implement automated questing I would be happy to test and build profiles from 1-90.
Edit because im a noob...
found this topic about checking for behind target.. going t otry it when i get home... made me start thinking there are some other conditions for combat that may be possible already if not would be neat to add for human like actions.
a universal wrobot spell to move player behind target if condition is met. example: some mobs cast spells where the player must run behind the target to avoid damage or to attack successfully. so a universal wrobot spell for move behind target would be rad. also something very similar except to move away from the target for x amount of yards. if condition is met, turn 90 degrees right and strafe right x amount of yards and stop until condition is not met then resume combat. again some mobs cast an aoe the player should move out of to avoid massive damage.