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iMod

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Everything posted by iMod

  1. Ich gehe mal davon aus das du auch das Produkt ausgewählt hast. Die Log-Datei wäre eine gute Anlaufstelle um zu sehen was los ist.
  2. How do you update? 1. Restart the pc and just execute the "Updater.exe" 2. Make sure the updater is closed and start the bot as admin.
  3. Welche Subscription hast du? Bekommst du eine Fehlermeldung?
  4. I bet your house has only 1 public IP (router) so everything is fine. Internal IP's does not count, only the public one. Oh and btw please write english if you are writing in a international thread, thanks.
  5. Yes you can. 1 IP at the same time means that you are not able to give your friend the key and both of you can use it at the SAME time because of different IP's.
  6. Well it depends on how you write your fight class in c#. What do you mean with each move? "Do your stuff" will only be executed if the "if" conditions match, which means if you have 0 runes ready and 100% runic power.
  7. Take a look into the "Settings" folder, there should be something like {product}{realm}{character name}.xml (Just an example) Just adjust the character name and you should be fine.
  8. // All runes at cooldown and 100% runic power if(ObjectManager.Me.RunesReadyCount() == 0 && ObjectManager.Me.RunicPowerPercentage == 100) { // do your stuff } Hope this will answer your question. You can find all your character specific stuff in "ObjectManager.Me".
  9. Als erstes mal die Log Datei zur Verfügung stellen, damit man sehen kann was überhaupt schief läuft. Du musst eine FightClass runterladen und in den Ordner kopieren, damit in der Dropdown-Liste etwas ausgewählt werden kann.
  10. This is a C# condition. If you want to use raw lua just take the lua command (the string part) and put it into your lua condition. EDIT: Nvm reapler still wrote that it is c# code
  11. Ah i see, well i'm doing the same. Its a bit out of topic but here is my small rotation i made to tank some stuff. Its way not optimized Protection.cs
  12. those checks should be enough i think. Just modified my own one. /// <summary> /// Determine if the spell can be cast /// </summary> /// <param name="target">The target we want to cast at</param> /// <returns>Returns true if we can cast the spell, otherwise false</returns> public bool IsValid(WoWUnit target, WoWSpell spell) { // Target available? if (target == null) { // Skip return false; } // Validate own conditions if (ObjectManager.Me.Silenced || ObjectManager.Me.IsStunned) { // Skip return false; } // Valid? if (target.IsDead || !spell.IsKnown || !spell.IsSpellUsable || !spell.IsDistanceGood || TraceLine.TraceLineGo(target.Position)) { // Skip return false; } // Return return true; }
  13. I mean that if you use wrotation and use a validation like this: // Invalid if(ObjectManager.Me.TargetObject.IsDead || !ObjectManager.Me.TargetObject.InCombat) { return; } The bot wont attack any mobs who are not in combat. You need attack them by yourself first before the bot does something.
  14. Make sure that your spell validation contains Me.HasTarget && !Me.TargetObject.IsDead Well if you are validating InCombat you will get in trouble if you want that the bot attack enemies who are not in fight.
  15. Well normaly you just need to make sure that you really stop using skills after the target is dead.
  16. Yeah noticed it, too. Thats why i was asking if its happenm to you too. Didn't know you are playing wotlk, too. Welcome to the club
  17. What kind of botbase are you using? The target engine is in the product so its different.
  18. Like Droidz always said:
  19. Like always, please post the log file
  20. Just set the spell setting "AOE Spell = true"
  21. You could write a webservice and a plugin as client to control what ever you want to.
  22. Try to knock. Seriously take 1 min and think about your post. No one can help you without any informations. What would your answer if i write you something like "I have a error"?
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