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Amazing Snake

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Everything posted by Amazing Snake

  1. Is it possible that the Pathfinder is disabled when it spotes a Herb and flys to it? Cause had the Bot stuck on Serveral Places in Icecrown. And yes i enabled Pathfinding - Wotlk
  2. Currently when you are use Cat, he uses the Energie Bar instead of the Manabar for "Drink at ??%" Means if you go like me under 30% Energie he starts to drink even if your mana is Full
  3. The problem is, when you stop and start the Bot, he is doing that step again. I know i can set the Con. "If has Quest" but i want a Follow Path without that Required.
  4. So first of all i was watching when a GM tryed to catch me. He simply portet me behind a wall close to me. The bot instantly ran into the wall cause of the low reaction time. ( You can test this simply when you run a profile and use Hearthstone. It takes a while till the bot get the right Path) Lucky for me i instant closed the bot. He tryed it ones more but the bot was already closed so he could not catch me. I had during that time "Close Bot if Teleported" Disabled cause its bugy with Deaths. My question is now when i have it active and get teleported a short distance, detect the bot that as a Teleport or simply run into a wall and banned?
  5. <EasyQuest> <Name>The Fargodeep Mine</Name> <QuestId> <int>62</int> </QuestId> <QuestType>FollowPath</QuestType> <QuestClass xsi:type="FollowPathEasyQuestClass"> <Path> <Vector3 X="-9851.571" Y="219.3782" Z="14.19585" /> <Vector3 X="-9847.972" Y="218.3932" Z="14.3927" /> <Vector3 X="-9844.466" Y="217.4935" Z="14.3753" /> <Vector3 X="-9841.082" Y="216.6011" Z="14.1985" /> <Vector3 X="-9837.785" Y="215.4341" Z="14.11856" /> <Vector3 X="-9834.558" Y="213.8199" Z="14.07232" /> <Vector3 X="-9831.681" Y="211.8312" Z="14.08469" /> <Vector3 X="-9829.155" Y="209.2498" Z="14.0992" /> <Vector3 X="-9827.273" Y="206.312" Z="14.68491" /> <Vector3 X="-9826.164" Y="202.8734" Z="14.23649" /> <Vector3 X="-9825.7" Y="199.4051" Z="14.09015" /> <Vector3 X="-9825.289" Y="195.8165" Z="13.03305" /> <Vector3 X="-9824.917" Y="192.449" Z="12.8567" /> <Vector3 X="-9824.523" Y="188.8585" Z="11.90452" /> <Vector3 X="-9824.128" Y="185.2612" Z="11.89709" /> <Vector3 X="-9823.944" Y="181.7693" Z="11.81224" /> <Vector3 X="-9824.42" Y="178.3079" Z="10.76471" /> <Vector3 X="-9825.701" Y="174.9298" Z="9.538194" /> <Vector3 X="-9827.27" Y="171.8057" Z="7.951411" /> <Vector3 X="-9829.567" Y="169.0216" Z="6.633213" /> <Vector3 X="-9832.153" Y="166.6674" Z="6.087068" /> <Vector3 X="-9835.095" Y="164.5614" Z="5.353571" /> <Vector3 X="-9838.05" Y="162.6857" Z="4.72958" /> <Vector3 X="-9841.113" Y="160.7594" Z="4.806061" /> <Vector3 X="-9844.002" Y="158.7964" Z="4.89324" /> <Vector3 X="-9846.216" Y="156.0909" Z="6.153926" /> <Vector3 X="-9848.096" Y="153.0002" Z="6.362035" /> <Vector3 X="-9849.735" Y="149.9186" Z="7.253898" /> <Vector3 X="-9851.068" Y="146.5546" Z="7.656385" /> <Vector3 X="-9851.697" Y="143.1224" Z="7.451535" /> <Vector3 X="-9851.304" Y="139.549" Z="6.844682" /> <Vector3 X="-9850.053" Y="136.2863" Z="6.169477" /> <Vector3 X="-9848.107" Y="133.2419" Z="5.547273" /> <Vector3 X="-9845.744" Y="130.6642" Z="5.164164" /> <Vector3 X="-9842.821" Y="128.5777" Z="5.039626" /> <Vector3 X="-9839.537" Y="127.3816" Z="4.805947" /> <Vector3 X="-9835.984" Y="126.718" Z="5.616488" /> <Vector3 X="-9832.628" Y="126.3076" Z="5.532591" /> <Vector3 X="-9829.087" Y="125.6283" Z="4.82545" /> <Vector3 X="-9825.646" Y="124.5102" Z="4.13905" /> <Vector3 X="-9822.43" Y="123.4656" Z="4.11178" /> </Path> <IsCompleteWhenAtLastPath>true</IsCompleteWhenAtLastPath> <ForceToStartFirstPosition>false</ForceToStartFirstPosition> <IsHotSpots>false</IsHotSpots> <IsLoop>false</IsLoop> </QuestClass> <ObjectiveCount1>0</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <CanCondition /> <IsCompleteCondition /> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>false</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>11</MaxLevel> <MinLevel>4</MinLevel> <WoWClass>None</WoWClass> </EasyQuest>
  6. [D] 01:03:52 - [Quester] IfHasQuest[75] (87 ) | Result: False [D] 01:03:52 - [Quester] New step (80): TheFargodeepMine>TurnIn [D] 01:03:52 - [MovementManager] You try to use flying/swimming path but you cannot fly/swim here, try to use ground mouvement... [F] 01:04:41 - [Spell] Cast Rend (Rend) [F] 01:04:42 - [Spell] Cast Battle Shout (Battle Shout) [F] 01:04:43 - [Spell] Cast Battle Shout (Battle Shout) [F] 01:04:49 - [Spell] Cast Rend (Rend) [F] 01:04:51 - [Spell] Cast Heroic Strike (Heroic Strike) [F] 01:04:51 - [Spell] Cast Heroic Strike (Heroic Strike) [D] 01:04:53 - [Quester] New step (84): TheJasperlodeMine>PickUp I tested this cause there was a Problem with the Quest http://db.vanillagaming.org/?quest=62 After follow the Path normal he was doing the right Step ( [D] 01:03:52 - [Quester] New step (80): TheFargodeepMine>TurnIn ) But he was going into a fight and changed the Step to [D] 01:04:53 - [Quester] New step (84): TheJasperlodeMine>PickUp. There was no Turn in Action at all. He changed the Step for no reason and ONLY if was going into a fight. You realy need to Implement a Simple "Follow Pulse" similar to a "Grind" Step. That opens us the Option for better Pathing and better Questprofiles.
  7. Its hard too find logs for it cause it happens totaly Random i watch out and maybe i can something soon.
  8. <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>Energy</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>CastSpellByName("Mangle (Cat)(Rank 1)")</SpellName> <Priority>1</Priority> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> Just need to replace the Rank when you learn a new one. Give me like for this @Droidz Maybe you can do a fix in the further. So we dont have to edit it on a new Rank.
  9. Is it possible add something like that? I wanna Prowl with my druid after each fight so its not that easy too see that he is a Bot. But the problem is that he use Prowl before looting -.- I need something like a Delay condition to solve that issue. Anyone got an idea?
  10. Curently when you stop or Pause the Bot and restart it, this option is not working anymore.
  11. Currently the Bot is attacking out of nowhere Player. - Pet fight is disabled. I was watching it and yes it comes out of nowhere.
  12. halleFUCKINGluja Can i upload the Plugin for share (ofc with credit too you) or you do it? @Droidz
  13. Posted February 21, 2016 · Report post Thanks for the plug, but it did not work initially, I changed 2 lines started work)) Thank you anyway for the layout of plugin !!! I am very grateful. He said he changed 2 Lines @Droidz
  14. Still the same problem :( still attacks the respawing after a huge delay :(
  15. @Droidz can you add some option in the future for that? :)
  16. Y i enabled that already. But the Bot still attacks after the delay
  17. I made a Grind Profile with ONE Hotspot. ( I do this cause Warmane Respawn is realy high ) After the Bot cleared every mob and they respawnd, the Bot attack them again after a huge delay 1-2 min. How can i disable that Delay so the Bot instant attack the Respawning Mobs?
  18. I guess the Reload is not a long term solution. Are there other ways except for reload? The moste mobs have like 5-10 cd on there stuns^^
  19. @Droidz can you pleeeeease fix this? The moste of the mobs in tbc and classic have stuns and knockdowns.
  20. You should not use Serpent Sting. Its a waste of mana and low dmg. You should add Aimed Shot instead
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