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Everything posted by Amazing Snake
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Pathfinding not working while "Walk" or "Fly" to a Herb?
Amazing Snake posted a bug report in Bug Tracker
Is it possible that the Pathfinder is disabled when it spotes a Herb and flys to it? Cause had the Bot stuck on Serveral Places in Icecrown. And yes i enabled Pathfinding - Wotlk -
- Wotlk
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Currently when you are use Cat, he uses the Energie Bar instead of the Manabar for "Drink at ??%" Means if you go like me under 30% Energie he starts to drink even if your mana is Full
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So first of all i was watching when a GM tryed to catch me. He simply portet me behind a wall close to me. The bot instantly ran into the wall cause of the low reaction time. ( You can test this simply when you run a profile and use Hearthstone. It takes a while till the bot get the right Path) Lucky for me i instant closed the bot. He tryed it ones more but the bot was already closed so he could not catch me. I had during that time "Close Bot if Teleported" Disabled cause its bugy with Deaths. My question is now when i have it active and get teleported a short distance, detect the bot that as a Teleport or simply run into a wall and banned?
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Bot skips Steps if the Quest is Discover Step (Follow Path)
Amazing Snake commented on Amazing Snake's bug report in Bug Tracker
<EasyQuest> <Name>The Fargodeep Mine</Name> <QuestId> <int>62</int> </QuestId> <QuestType>FollowPath</QuestType> <QuestClass xsi:type="FollowPathEasyQuestClass"> <Path> <Vector3 X="-9851.571" Y="219.3782" Z="14.19585" /> <Vector3 X="-9847.972" Y="218.3932" Z="14.3927" /> <Vector3 X="-9844.466" Y="217.4935" Z="14.3753" /> <Vector3 X="-9841.082" Y="216.6011" Z="14.1985" /> <Vector3 X="-9837.785" Y="215.4341" Z="14.11856" /> <Vector3 X="-9834.558" Y="213.8199" Z="14.07232" /> <Vector3 X="-9831.681" Y="211.8312" Z="14.08469" /> <Vector3 X="-9829.155" Y="209.2498" Z="14.0992" /> <Vector3 X="-9827.273" Y="206.312" Z="14.68491" /> <Vector3 X="-9826.164" Y="202.8734" Z="14.23649" /> <Vector3 X="-9825.7" Y="199.4051" Z="14.09015" /> <Vector3 X="-9825.289" Y="195.8165" Z="13.03305" /> <Vector3 X="-9824.917" Y="192.449" Z="12.8567" /> <Vector3 X="-9824.523" Y="188.8585" Z="11.90452" /> <Vector3 X="-9824.128" Y="185.2612" Z="11.89709" /> <Vector3 X="-9823.944" Y="181.7693" Z="11.81224" /> <Vector3 X="-9824.42" Y="178.3079" Z="10.76471" /> <Vector3 X="-9825.701" Y="174.9298" Z="9.538194" /> <Vector3 X="-9827.27" Y="171.8057" Z="7.951411" /> <Vector3 X="-9829.567" Y="169.0216" Z="6.633213" /> <Vector3 X="-9832.153" Y="166.6674" Z="6.087068" /> <Vector3 X="-9835.095" Y="164.5614" Z="5.353571" /> <Vector3 X="-9838.05" Y="162.6857" Z="4.72958" /> <Vector3 X="-9841.113" Y="160.7594" Z="4.806061" /> <Vector3 X="-9844.002" Y="158.7964" Z="4.89324" /> <Vector3 X="-9846.216" Y="156.0909" Z="6.153926" /> <Vector3 X="-9848.096" Y="153.0002" Z="6.362035" /> <Vector3 X="-9849.735" Y="149.9186" Z="7.253898" /> <Vector3 X="-9851.068" Y="146.5546" Z="7.656385" /> <Vector3 X="-9851.697" Y="143.1224" Z="7.451535" /> <Vector3 X="-9851.304" Y="139.549" Z="6.844682" /> <Vector3 X="-9850.053" Y="136.2863" Z="6.169477" /> <Vector3 X="-9848.107" Y="133.2419" Z="5.547273" /> <Vector3 X="-9845.744" Y="130.6642" Z="5.164164" /> <Vector3 X="-9842.821" Y="128.5777" Z="5.039626" /> <Vector3 X="-9839.537" Y="127.3816" Z="4.805947" /> <Vector3 X="-9835.984" Y="126.718" Z="5.616488" /> <Vector3 X="-9832.628" Y="126.3076" Z="5.532591" /> <Vector3 X="-9829.087" Y="125.6283" Z="4.82545" /> <Vector3 X="-9825.646" Y="124.5102" Z="4.13905" /> <Vector3 X="-9822.43" Y="123.4656" Z="4.11178" /> </Path> <IsCompleteWhenAtLastPath>true</IsCompleteWhenAtLastPath> <ForceToStartFirstPosition>false</ForceToStartFirstPosition> <IsHotSpots>false</IsHotSpots> <IsLoop>false</IsLoop> </QuestClass> <ObjectiveCount1>0</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <CanCondition /> <IsCompleteCondition /> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>false</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>11</MaxLevel> <MinLevel>4</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> -
Bot skips Steps if the Quest is Discover Step (Follow Path)
Amazing Snake posted a bug report in Bug Tracker
[D] 01:03:52 - [Quester] IfHasQuest[75] (87 ) | Result: False [D] 01:03:52 - [Quester] New step (80): TheFargodeepMine>TurnIn [D] 01:03:52 - [MovementManager] You try to use flying/swimming path but you cannot fly/swim here, try to use ground mouvement... [F] 01:04:41 - [Spell] Cast Rend (Rend) [F] 01:04:42 - [Spell] Cast Battle Shout (Battle Shout) [F] 01:04:43 - [Spell] Cast Battle Shout (Battle Shout) [F] 01:04:49 - [Spell] Cast Rend (Rend) [F] 01:04:51 - [Spell] Cast Heroic Strike (Heroic Strike) [F] 01:04:51 - [Spell] Cast Heroic Strike (Heroic Strike) [D] 01:04:53 - [Quester] New step (84): TheJasperlodeMine>PickUp I tested this cause there was a Problem with the Quest http://db.vanillagaming.org/?quest=62 After follow the Path normal he was doing the right Step ( [D] 01:03:52 - [Quester] New step (80): TheFargodeepMine>TurnIn ) But he was going into a fight and changed the Step to [D] 01:04:53 - [Quester] New step (84): TheJasperlodeMine>PickUp. There was no Turn in Action at all. He changed the Step for no reason and ONLY if was going into a fight. You realy need to Implement a Simple "Follow Pulse" similar to a "Grind" Step. That opens us the Option for better Pathing and better Questprofiles. -
Attacking Player
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and support
Its hard too find logs for it cause it happens totaly Random i watch out and maybe i can something soon. -
<FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>Energy</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>BiggerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> </FightClassConditions> <SpellName>CastSpellByName("Mangle (Cat)(Rank 1)")</SpellName> <Priority>1</Priority> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> Just need to replace the Rank when you learn a new one. Give me like for this @Droidz Maybe you can do a fix in the further. So we dont have to edit it on a new Rank.
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Disable Pull Delay
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and support
halleFUCKINGluja Can i upload the Plugin for share (ofc with credit too you) or you do it? @Droidz -
Disable Pull Delay
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and support
:( -
Disable Pull Delay
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and support
Posted February 21, 2016 · Report post Thanks for the plug, but it did not work initially, I changed 2 lines started work)) Thank you anyway for the layout of plugin !!! I am very grateful. He said he changed 2 Lines @Droidz -
Disable Pull Delay
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and support
Still the same problem :( still attacks the respawing after a huge delay :( -
Disable Pull Delay
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and support
@Droidz can you add some option in the future for that? :) -
Disable Pull Delay
Amazing Snake replied to Amazing Snake's topic in WRobot for Wow The Burning Crusade - Help and support
Y i enabled that already. But the Bot still attacks after the delay