-
Posts
55 -
Joined
-
Last visited
Reputation Activity
-
Drwolftech reacted to Droidz in 64 bit
Hello,
Yes of course I'll add 64 bit support (and I'm going to start working on it before release, it's a lot of change)
-
-
Drwolftech reacted to Droidz in Force Stop Battleground Free Movement and Targeting/Attacking
Hello,
wManager.Events.FightEvents.OnFightStart += (target, cancelable) => { cancelable.Cancel = true; while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && ObjectManager.Me.InCombat) { // you custom move.... } };
-
Drwolftech got a reaction from Mike1512 in Keep Trying to send bobber to fishing pool
@Droidz we really need you help on this.
The bot dont recognise that can walk on water, even with the option on, he find a land to toss the bobber.
Sometimes he stay too far from the pool and dont make a suceful casting, trying over and over again.
-
Drwolftech got a reaction from eeny in My fight classes profiles
Im working hard to get all my fight classes updated, but i have to level all my alts first to get them working perfectly.
I'm using the icy-veins guides to make the profiles do the max dps output, while using all defensive and moving cooldowns.
Normaly the bot play the game better than me while using the profiles, lol.
I will never charge for my profiles, if you like it please donate.
Paypal Donate
-
Drwolftech reacted to Bugreporter in How cast Sidewinders before reach 2 stacks
GetSpellCharges do, what you want. Its not difficult to check if there are 2 charges. But it could very difficult to check, if you used one before (and want now used the second one). With my Sub-Rogue i can check a buff (31223) which exist 5 sec's longer then shadowdance (185313). (but only if a special talent used)
local spellname=GetSpellInfo(36554) --[[ Shadowstep ]] if UnitExists("target") and not UnitIsFriend("player", "target") and (IsSpellInRange(spellname,"target")==1) and (UnitHealth("target")>1) then local currentCharges, maxCharges, cooldownStart, cooldownDuration = GetSpellCharges(185313) local now=GetTime(); if (currentCharges>=2) or ((UnitBuff("player",GetSpellInfo(31223))~=nil) and (currentCharges~=0)) then result=true --[[ Stealth, Shadow Dance or Subterfuge ]] if IsStealthed() or (UnitBuff("player",GetSpellInfo(185313))~=nil) or (UnitBuff("player",GetSpellInfo(108208))~=nil) then result=false end end end
-
Drwolftech reacted to Droidz in Stealth only if there is no skinable corpse
Hello, add this "C sharp code" condition at the spell stealth:
(wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitSkinnable(new List<MemoryRobot.Int128>()).Count <= 0)
-
Drwolftech reacted to Droidz in Sugestion: Follow Current Target
Hello, I'll add this.
To wait you can select target in game, in WRobot go to tab "Tools" > Click on button "Development Tools" > Click on button "Target Informations", name appear in textbox between <Name> and </Name> (copy/past the name in party option).
-
Drwolftech reacted to Droidz in Change Targets
You can launch it is xml fightclass,
Add conditon "C Sharp code" like:
ObjectManager.GetWoWUnitHostile().OrderBy(u => u.HealthPercent).FirstOrDefault(u => u.GetDistance <= 10) != null And in instead of spell name, put
// Get unit in range and lowest health float distance = 10; WoWUnit unit = ObjectManager.GetWoWUnitHostile().OrderBy(u => u.HealthPercent).FirstOrDefault(u => u.GetDistance <= distance); // Any unit? if (unit != null && unit.IsValid) { // Interact Interact.InteractGameObject(unit.GetBaseAddress); } and activate spell setting 'No spell, is C# code'.
-
Drwolftech reacted to iMod in Change Targets
XML: no clue
C#:
// Get unit in range and lowest health float distance = 10; WoWUnit unit = ObjectManager.GetWoWUnitHostile().OrderBy(u => u.HealthPercent).FirstOrDefault(u => u.GetDistance <= distance); // Any unit? if (unit != null && unit.IsValid) { // Interact Interact.InteractGameObject(unit.GetBaseAddress); } This will target and interact with a target that is in range of 10 and has the lowest health. (untestet)
-
Drwolftech reacted to iMod in wRobot Frequent Update
Yeah would be nice if we had a list with all changes and not just the "big" one. Like the change that there are now 10 objects in the quest profile and not 5 anymore. I'm working at some tools and it is like try and error if we have no full change list.
-