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Nosferatuepic reacted to Andoido in Abandon quest by id
var logId = Quest.GetLogIdByQuestId(1234); if (logId > 0) { Lua.LuaDoString("SelectQuestLogEntry(" + logId + "); SetAbandonQuest(); AbandonQuest(); "); } This should work flawlessly.. just enter your ID.
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Nosferatuepic reacted to Andoido in Traning weapon
This actually looks more correct.. staticpopup 2, button 1 =- train button.
<QuestsSorted Action="If" NameClass="ObjectManager.Me.Level >= 10 && ObjectManager.Me.Level <=13 && (wManager.Wow.Helpers.Usefuls.MapZoneName == "Stormwind City")" /> <QuestsSorted Action="RunCode" NameClass="var position = new Vector3(-8796.12f, 613.003f, 96.77357f); int npcEntryId = 11867; wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId);" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("GossipTitleButton1:Click();");" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("StaticPopup2Button1:Click();");" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("StaticPopup2Button1:Click();");" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("StaticPopup2Button1:Click();");" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("StaticPopup2Button1:Click();");" /> <QuestsSorted Action="RunCode" NameClass="wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-8796.12f, 613.003f, 96.77357f), 11867);" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("GossipTitleButton1:Click();");" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("ClassTrainerTrainButton:Click();");" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("StaticPopup2Button1:Click();");" />
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Nosferatuepic reacted to Andoido in Traning weapon
This was my code i used in my Gnome profile. It basically spams the train button, as there is usually 3-4 things that need training on some classes.
What your seeing is a Double Redundancy. The bot will go to Position, click trainer, spam the staticpopupbutton1 4x. Then he will redo it using a different code. I found this to be more efficient, in case the bot skips a step.
<QuestsSorted Action="If" NameClass="ObjectManager.Me.Level >= 10 && ObjectManager.Me.Level <=13 && (wManager.Wow.Helpers.Usefuls.MapZoneName == "Stormwind City")" /> <QuestsSorted Action="RunCode" NameClass="var position = new Vector3(-8796.12f, 613.003f, 96.77357f); int npcEntryId = 11867; wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId);" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("GossipTitleButton1:Click();");" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("StaticPopup1Button1:Click();");" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("StaticPopup1Button1:Click();");" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("StaticPopup1Button1:Click();");" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("StaticPopup1Button1:Click();");" /> <QuestsSorted Action="RunCode" NameClass="wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-8796.12f, 613.003f, 96.77357f), 11867);" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("GossipTitleButton1:Click();");" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("ClassTrainerTrainButton:Click();");" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("StaticPopup1Button1:Click();");" /> <QuestsSorted Action="EndIf" NameClass="" />
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Nosferatuepic reacted to inselmann in WOW Vanilla - 100% AFK Workaround Zeppelin OG-UC, UC-OG and 2x Boat - Wetlands-Darkshore - Darkshore-Teldrassil
Hi,
i play on vanilla right now and had some problems with zeppelin and boats.
So I made a few workarounds for that and spent some hours to make it work.
Boat travel seems to be buggy on vanilla. Thats why i made these profiles.
(I needed an afk solution to go to weapon vendors, for horde sword trainer in uc
and for alliance bows weapon trainer in darnassus)
Short explanation of the files:
zepognachucvanilla.xml
- Zeppelin Orgrimmar to Undercity
zepucnachogvanilla.xml
- Zeppelin Undercity to Orgrimmar
testboot.xml
- Boat loop - Wetlands to Darkshore
testboot2darkshoreteldrassil
- Boat loop - Darkshore to Teldrassil
For boat travel i made a loop...i dont know when the ship is there, so i wait and
go to coord, if ship is not there i fall in the water and repeat it...
till the ship is there and my wait delay hits and travel to other continent begins.
You can be lucky and you can stay on the boat in a few minutes or it takes 1 hour
depending on your luck but at least it is afk able.
For the second ship route i had more problems, it is from darkshore to teldrassil.
I also have a infinite loop and a distance check to an npc near the boat entry.
I also had to deactivate path-finder for a while not to get stucked.
Furthermore i enabled spirit healer because in teldrassil, i dont know if my classic server
is bugged but when i jump from the boat my char swims into the big ocean.
So after dead, you will use spirit healer and you arrived in teldrassil.
Now you can path to darnassus without any problems.
It is for Wow vanilla only! On other addons, you must change some coords probably.
Have fun,
inselmann
zepognachucvanilla.xml
zepucnachogvanilla.xml
testboot.xml
testboot2darkshoreteldrassil.xml
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Nosferatuepic reacted to FNV316 in Maria's Last Wish Quest I am stuck Help!
Step RunCode. Add the position of the grave, but not the exact position, use a position that is a few yards away instead:
wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession(); wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(XXX.xxx, YYY.yyy, ZZZ.zzz), 178090);
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Nosferatuepic reacted to FNV316 in Maria's Last Wish Quest I am stuck Help!
You have to split the quest up. First part is to kill and loot the NPC. After that has been completed, make a follow path quest to the grave and execute the RunCode step. You might need a custom complete condition for the kill & loot quest like this:
return Quest.IsObjectiveComplete(1, 6395) || ItemsManager.GetItemCountById(16333) > 0; Returns true, if the quest objective has been completed or your bot has Samuel's Remains in his inventory