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  • Running into walls just next to doors


    Arcangelo
    • Version: All Product: Quester Type: Bug Status: Fixed

    The bot seems to run right next to the door, like on all doors...

    and then after than starting to jump move around a little and then walk though - and as far as i can see, then it does it with every doors it comes across.

     

    Please fix this - as this is one of the things thats really makes it look bottish



    User Feedback

    Recommended Comments

    Runaro

    Posted

    Dynamic objects which are not saved in the .mpq files, but saved on the server itself, are not included in the WRobot meshes. ( Doors, Waggons, Benchs etc. )

    I really don't understand, why other bots have them included in their meshes and WRobot doesn't. ( Droidz just need to go ingame, record every single dynamic object with a tool and add them to the meshes )

    A more improved pathfinding system would be great, but ain't gonna happen. :sad:

     

     

    Droidz

    Posted

    I have added feature to dump gameobjects to add these to the meshes files. But this take time. I'll add gameobjects (doors, ...) in next meshes update.

    BetterSister

    Posted

    So Droidz is able to edit the meshes... I though this isn't even possible with the tools he has :D



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