Artek 0 Posted September 9, 2020 Share Posted September 9, 2020 Trying to make complex fightclass for my druid without coding. Mangle can have 3 different costs of energy which depends on Improved Mangle Talent, every time i lvl it up i need to change condition manually, would love to avoid it. Other way to work could be something like "use this skill only when it costs x energy" but there is no such way in coditions list. Is is possible to use specific skill only when specific talent is selected/not selected?(without using c#) Checked whole list of spell condition and couldn't find anything Quote Link to post Share on other sites
Matenia 557 Posted September 9, 2020 Share Posted September 9, 2020 Not possible without code Quote Link to post Share on other sites
Apexx 42 Posted September 9, 2020 Share Posted September 9, 2020 But.. if anyone needed code for this: Boolean method: internal static bool PlayerKnowShadowWeaving() { return Lua.LuaDoString<bool>(@" local numTabs = GetNumTalentTabs(); for t=1, numTabs do local numTalents = GetNumTalents(t); for i = 1, numTalents do nameTalent, _, _, _, currRank, _ = GetTalentInfo(t, i); if nameTalent == 'Shadow Weaving' and currRank > 0 then return true; end end end" ); } Usage: // Shadow Word: Pain- Only if player knows Shadow Weaving and has 5 stacks if (PlayerKnowShadowWeaving() && ObjectManager.Me.BuffStack(15258) >= 5 && !ObjectManager.Target.HaveBuff(SpellController.shadowWordPain.Ids)) { Logging.WriteDebug($"Shadow Weaving buff stack = {Player.BuffStack(SpellController.shadowWeaving.Ids)}"); // Launch Shadow Word: Pain } Quote Link to post Share on other sites
maukor 34 Posted September 10, 2020 Share Posted September 10, 2020 11 hours ago, Artek said: Trying to make complex fightclass for my druid without coding. Mangle can have 3 different costs of energy which depends on Improved Mangle Talent, every time i lvl it up i need to change condition manually, would love to avoid it. Other way to work could be something like "use this skill only when it costs x energy" but there is no such way in coditions list. Is is possible to use specific skill only when specific talent is selected/not selected?(without using c#) Checked whole list of spell condition and couldn't find anything Whats the point of it, energy chars wont be slow in leveling if they wait extra 3 energy, most of your damage is from auto-attacks, and your Bite convert extra energy to dmg, Leveled more than 100 druids with no problems. Actually i'm not even checking if i have enough energy, my druid spam it ; ) Not sure if it's good or bad or safe etc Quote Link to post Share on other sites
Artek 0 Posted September 10, 2020 Author Share Posted September 10, 2020 7 hours ago, maukor said: Whats the point of it. It can be used for other stuff 😉 But i guess you are right with druid Quote Link to post Share on other sites
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