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Draw Vector3 Path on WRobot map from a plugin


srazdokunebil

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I am developing a WRobot plugin that assists in making granular edits to Vector3 paths while in-game.  Right now I can add nodes, delete nodes, reposition existing nodes, and display the complete Vector3 path overlay in the client using Radar3D.DrawLine() and Radar3D.DrawCircle():

image.thumb.png.5abce5bb447c8f677c683bef233a4796.png

 

I would like to draw my path to the WRobot map the same way that the Gatherer Profile Editor does.

image.thumb.png.31722333ec92ac9914085ee9db8c2f30.png

Is this possible to do from within a plugin?

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