srazdokunebil 6 Posted December 3, 2021 Share Posted December 3, 2021 I am developing a WRobot plugin that assists in making granular edits to Vector3 paths while in-game. Right now I can add nodes, delete nodes, reposition existing nodes, and display the complete Vector3 path overlay in the client using Radar3D.DrawLine() and Radar3D.DrawCircle(): I would like to draw my path to the WRobot map the same way that the Gatherer Profile Editor does. Is this possible to do from within a plugin? Talamin 1 Link to comment https://wrobot.eu/forums/topic/13731-draw-vector3-path-on-wrobot-map-from-a-plugin/ Share on other sites More sharing options...
Matenia 628 Posted December 3, 2021 Share Posted December 3, 2021 I believe there's a minimap function similar to Radar3D. Look into UserControlMinimap and MiniMapGenerator. Link to comment https://wrobot.eu/forums/topic/13731-draw-vector3-path-on-wrobot-map-from-a-plugin/#findComment-64198 Share on other sites More sharing options...
Droidz 2738 Posted December 3, 2021 Share Posted December 3, 2021 Hi, good job. To draw on map you need to use https://wrobot.eu/byme/doc/html/F-wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.htm (it will also draw on 3d radar) happiness7 1 Link to comment https://wrobot.eu/forums/topic/13731-draw-vector3-path-on-wrobot-map-from-a-plugin/#findComment-64199 Share on other sites More sharing options...
srazdokunebil 6 Posted December 3, 2021 Author Share Posted December 3, 2021 Fantastic! UserControlMiniMap does exactly what I was looking for. This works great! Thank you both. Link to comment https://wrobot.eu/forums/topic/13731-draw-vector3-path-on-wrobot-map-from-a-plugin/#findComment-64203 Share on other sites More sharing options...
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