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[ASK] error class fight or profile?


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hello dear

i have a problem with the battleground .

I think there is something wrong with my toon

for example blockeed random wall ( path ) and can not target the enemy quickly

what the problem is class fight or profile battleground ?


Log:

Spoiler

 

[N] xx:xx:xx - Path Count: 2
[N] xx:xx:xx - Failure No polyref found for start
[N] xx:xx:xx - Failure No polyref found for end
[N] xx:xx:xx - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] xx:xx:xx - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: STV_Mine_BG - InGame: STV_Mine_BG -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at cuSBgsJdqfNoOqDDHc.pTKTFP2ggmw91q6v4f.qKP93iNL1p(Vector3  , Vector3  , Boolean&  )

[N] xx:xx:xx - Failure No polyref found for start
[N] xx:xx:xx - Failure No polyref found for end
[N] xx:xx:xx - InvalidParam, Failure FindPath failed, start: 0 end: 0
[E] xx:xx:xx - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: STV_Mine_BG - InGame: STV_Mine_BG -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at cuSBgsJdqfNoOqDDHc.pTKTFP2ggmw91q6v4f.qKP93iNL1p(Vector3  , Vector3  , Boolean&  )

[N] xx:xx:xx - Path Count: 2
[N] xx:xx:xx - Failure No polyref found for start

 

 

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