January 28, 20179 yr Hello Vanilla has no Auto Shot Lua function and there is no where to turn on Autoshot in the WoW interface like in WOTLK +.
January 29, 20179 yr Author 23 hours ago, Doobie said: Hello Vanilla has no Auto Shot Lua function and there is no where to turn on Autoshot in the WoW interface like in WOTLK +. @Droidz Can you confirm?
February 1, 20179 yr Author On 1/30/2017 at 10:09 AM, Droidz said: Wait next update, I have disabled autoattack for hunter Has this update been pushed now? Update: Guess not, hunter can still not cast Auto Shot
February 2, 20179 yr On 01/02/2017 at 1:30 AM, Doobie said: Has this update been pushed now? Update: Guess not, hunter can still not cast Auto Shot Use autoshot spell like http://wrobot.eu/forums/topic/4829-wanding/?do=findComment&comment=22838
February 3, 20179 yr This didn't work for me, anyone have a functional hunter fightclass for vanilla?
February 11, 20179 yr On 30.1.2017 at 4:09 PM, Droidz said: Wait next update, I have disabled autoattack for hunter Can you disable autoattack for warlocks as well? Currently its messing up some of my spells in my fightclass.
February 12, 20179 yr On 11/02/2017 at 3:24 PM, insanity said: Can you disable autoattack for warlocks as well? Currently its messing up some of my spells in my fightclass. If you put fightclass range better than 15, autoattack is not activated.
March 7, 20179 yr this is still an issue Can we have an option in the fight class editor to disable auto attack please.
March 9, 20179 yr Hello. That will make a lot of double posting, sorry for that, but as Eeny advise me to post here in PM. Here are the two main problems I saw concerning Attack and Auto-Shot for hunters. I suspect the problem should be the same for Wanding : Something that needs to be highlighten: I don't know for other classes since I didn't look at them in depth yet, but for Hunters, Attack spell (id:6603) is a self cast spell. That causes the toon to "loose" it's target, as the log tells it, when you go back to Ranged spells => [FIGHT] Manual target change On 07/03/2017 at 7:59 AM, eeny said: this is still an issue Can we have an option in the fight class editor to disable auto attack please. For me that's not the solution, since it look like it's the "main entry" for combat trigger in grinder/quester. If isRepeating detection of Attack spell could be fixed, that should be enough to correct the problem. Also, inside the bot grinder/quester routines, Attack should then not be re-triggered if Auto-Shot/Wanding isRepeating and in good range. This one should also correct the rotation if isRepeating can not be fixed (at least for Hunters).
December 26, 20232 yr On 2/5/2017 at 5:28 AM, Droidz said: AutoShot Vanilla.xml 1.34 kB · 132 downloads Thank you sir, you have helpeed me immesenly with this, verified 100% working on Vanilla P Servers. Took a bit to implament due to lack of scripting/coding knowledge, but i found my error and corrected it and now it's flawless.
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