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AutoShot Broken Vanilla - Hunter

Featured Replies

Hello Vanilla has no Auto Shot Lua function and there is no where to turn on Autoshot in the WoW interface like in WOTLK +. 

  • Author
23 hours ago, Doobie said:

Hello Vanilla has no Auto Shot Lua function and there is no where to turn on Autoshot in the WoW interface like in WOTLK +. 

@Droidz Can you confirm?

  • Author
On 1/30/2017 at 10:09 AM, Droidz said:

Wait next update, I have disabled autoattack for hunter

Has this update been pushed now?

 

Update: Guess not, hunter can still not cast Auto Shot

On 30.1.2017 at 4:09 PM, Droidz said:

Wait next update, I have disabled autoattack for hunter

Can you disable autoattack for warlocks as well?
Currently its messing up some of my spells in my fightclass.

  • 4 weeks later...

Hello. 

That will make a lot of double posting, sorry for that, but as Eeny advise me to post here in PM. 

Here are the two main problems I saw concerning Attack and Auto-Shot for hunters.

I suspect the problem should be the same for Wanding : 

Something that needs to be highlighten: I don't know for other classes since I didn't look at them in depth yet, but for Hunters, Attack spell (id:6603) is a self cast spell. That causes the toon to "loose" it's target, as the log tells it, when you go back to Ranged spells => [FIGHT] Manual target change

 

On 07/03/2017 at 7:59 AM, eeny said:

this is still an issue

Can we have an option in the fight class editor to disable auto attack please.

For me that's not the solution, since it look like it's the "main entry" for combat trigger in grinder/quester.

If isRepeating detection of Attack spell could be fixed, that should be enough to correct the problem.

Also, inside the bot grinder/quester routines, Attack should then not  be re-triggered if Auto-Shot/Wanding isRepeating and in good range. This one should also correct the rotation if isRepeating can not be fixed (at least for Hunters).

  • 6 years later...

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