DonaldMacRonald 4 Posted February 26, 2017 Share Posted February 26, 2017 Hello ! If you try to use Buff Time Left Target on Serpent Sting: Buffname :Serpent Sting (obviously) Equal 0 => should fire a new Serpent Sting after 15 sec roughly, but spams Serpent Sting shots instead. Smaller or equal to : 1000 => should fire a new Serpent Sting after 14 sec roughly, but spams Serpent Sting shots instead. Bigger or equal to : 15000 => should spams Serpent Sting shots but doesn't fire it at all. Link to comment https://wrobot.eu/forums/topic/5234-bug-hunter-serpent-sting-and-buff-time-left-target-condition/ Share on other sites More sharing options...
DonaldMacRonald 4 Posted February 27, 2017 Author Share Posted February 27, 2017 Sorry I didn't saw the bug tracker. I'll post my future bugs report in there :P Please close it and accept my humble excuses Link to comment https://wrobot.eu/forums/topic/5234-bug-hunter-serpent-sting-and-buff-time-left-target-condition/#findComment-24154 Share on other sites More sharing options...
Showboat 5 Posted February 27, 2017 Share Posted February 27, 2017 Set it to fire once per target, you should rarely need two.. waste of mana. edit, looks like you are using conditions in the bottom left.. look at the options in the pane to the top right . Cooldown or something (near the top!) I dont have the bot on this comp so cant check Link to comment https://wrobot.eu/forums/topic/5234-bug-hunter-serpent-sting-and-buff-time-left-target-condition/#findComment-24180 Share on other sites More sharing options...
eeny 523 Posted February 28, 2017 Share Posted February 28, 2017 I think target buff in general is a bit suspect at Vanilla. Im seeing the same thing with Spriests and ShadowWord: pain. i set target buff = false and it will still cast it over and over. Once per target is one way around this, however if you get a miss / resist thats the "one cast" for that target. As a Spriest you cant really kill targets well without SWP. im sure for a hunter its the same with Serpent Sting Link to comment https://wrobot.eu/forums/topic/5234-bug-hunter-serpent-sting-and-buff-time-left-target-condition/#findComment-24181 Share on other sites More sharing options...
DonaldMacRonald 4 Posted March 1, 2017 Author Share Posted March 1, 2017 I managed to find another solution with C# coding. I manage a SerpentStingTimer : I reset it when I'm not in combat or when I change target. That's the best solution I could think of. I did test to GetAllBuff from target (which works) and then retreive owner of all of them... But indeed => Owner==0 always. :( But it is noted on Wrobot Vanilla download page that buff owner doesn't work (I missed it at first) Same solution should apply to Priest's ShadowWord: pain (I'm planning to make a C# Fight Class for Vanilla for them too) Anyway I think FightClass creator isn't suited for Vanilla (yet). There's too much conditions/timer option missing and it's too much restrictive. C# Fight Classes is the way to go. Link to comment https://wrobot.eu/forums/topic/5234-bug-hunter-serpent-sting-and-buff-time-left-target-condition/#findComment-24234 Share on other sites More sharing options...
Droidz 2738 Posted March 15, 2017 Share Posted March 15, 2017 On 26/02/2017 at 7:47 PM, DonaldMacRonald said: Hello ! If you try to use Buff Time Left Target on Serpent Sting: Buffname :Serpent Sting (obviously) Equal 0 => should fire a new Serpent Sting after 15 sec roughly, but spams Serpent Sting shots instead. Smaller or equal to : 1000 => should fire a new Serpent Sting after 14 sec roughly, but spams Serpent Sting shots instead. Bigger or equal to : 15000 => should spams Serpent Sting shots but doesn't fire it at all. http://wrobot.eu/forums/topic/4807-beta-download-wrobot-for-vanilla/?do=findComment&comment=22310 Link to comment https://wrobot.eu/forums/topic/5234-bug-hunter-serpent-sting-and-buff-time-left-target-condition/#findComment-24821 Share on other sites More sharing options...
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