reapler 154 Posted March 30, 2017 Share Posted March 30, 2017 (edited) Hello, is it possible to register "COMBAT_LOG_EVENT_UNFILTERED" with its parameter like guid, spellname etc? i already tried it with EventsLuaWithArgs.OnEventsLuaWithArgs but it doesn't contain the event nor its parameters and EventsLua.AttachEventLua isn't what im looking for. Edited March 30, 2017 by reapler typo Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/ Share on other sites More sharing options...
Matenia 628 Posted March 30, 2017 Share Posted March 30, 2017 It's COMBAT_LOG_EVENT_UNFILTERED. The args are varargs, because they vary depending on the event happening. The first 6 or so are always the same (documentation on WoWWiki is pretty clear). It should work like any other event, I suspected capitalization is your problem. Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-25254 Share on other sites More sharing options...
reapler 154 Posted March 30, 2017 Author Share Posted March 30, 2017 No, capitalization is not the problem (i'm sorry, i just forgot to capitalize it in my question) it simply don't get the event : EventsLuaWithArgs.OnEventsLuaWithArgs += (id, args) => { Logging.WriteDebug("\nid contains: " + id); for (int i = 0; i < 20; i++) { Logging.WriteDebug("\nArg" + i + " contains: " + args[i]); } }; and with "EventsLua.AttachEventLua(LuaEventsId.COMBAT_LOG_EVENT_UNFILTERED, mymethod());" i can't return the parameters of it(so far as i know). Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-25272 Share on other sites More sharing options...
iMod 99 Posted March 30, 2017 Share Posted March 30, 2017 // Listen to events EventsLuaWithArgs.OnEventsLuaWithArgs += (LuaEventsId id, List<string> args) => { if (id == LuaEventsId.COMBAT_LOG_EVENT_UNFILTERED) { // Set int timeStamp = int.Parse(args[0]); string eventName = args[1]; bool hideCaster = bool.Parse(args[2]); // and so on.... } } Hope that helps. Greez iMod Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-25275 Share on other sites More sharing options...
reapler 154 Posted March 30, 2017 Author Share Posted March 30, 2017 Thank you all for your help, but it just doesn't get the event that i wanted. On other events it is working: parameter & id is printed. I think i will report it to the bugtracker maybe it's just a bug in wrobot itself( tested it with 3.3.5a/4.3.4 clients). Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-25278 Share on other sites More sharing options...
Droidz 2738 Posted April 5, 2017 Share Posted April 5, 2017 Hello, I confirm than "COMBAT_LOG_EVENT_UNFILTERED" seem skip in "OnEventsLuaWithArgs ". I'll fix it, I comeback here when is done, to wait you can try to use lua script reapler 1 Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-25475 Share on other sites More sharing options...
Jasabi 38 Posted April 5, 2017 Share Posted April 5, 2017 7 hours ago, Droidz said: Hello, I confirm than "COMBAT_LOG_EVENT_UNFILTERED" seem skip in "OnEventsLuaWithArgs ". I'll fix it, I comeback here when is done, to wait you can try to use lua script Would it be possible to add this function to Vanilla as well? Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-25511 Share on other sites More sharing options...
Droidz 2738 Posted April 7, 2017 Share Posted April 7, 2017 On 05/04/2017 at 10:19 PM, Jasabi said: Would it be possible to add this function to Vanilla as well? COMBAT_LOG_EVENT_UNFILTERED seem not exist in vanilla Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-25554 Share on other sites More sharing options...
Matenia 628 Posted April 7, 2017 Share Posted April 7, 2017 It was added in patch 2.4. Events in Vanilla are as follows: SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_COMBAT_HOSTILE_DEATH") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_BREAK_AURA") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_AURA_GONE_OTHER") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE") SpellTimer_EnemyMain:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_COMBAT_HOSTILE_DEATH") SpellTimer_EnemyMain:UnregisterEvent("PLAYER_REGEN_ENABLED") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_BREAK_AURA") SpellTimer_EnemyMain:UnregisterEvent("CHAT_MSG_SPELL_AURA_GONE_OTHER") Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-25560 Share on other sites More sharing options...
Jasabi 38 Posted April 7, 2017 Share Posted April 7, 2017 4 hours ago, Droidz said: COMBAT_LOG_EVENT_UNFILTERED seem not exist in vanilla Ah sorry, I wasnt clear! I meant the function EventsLuaWithArgs Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-25566 Share on other sites More sharing options...
reapler 154 Posted May 8, 2017 Author Share Posted May 8, 2017 Hello again, i made a workaround for that if someone is interested(a bit ugly): public void Initialize() { EventsLuaWithArgs.OnEventsLuaWithArgs += Events; Lua.LuaDoString ( "wframe = CreateFrame('Frame') " + "local Frame = true " + "arg = {'1', '2', '3', '4','5', '6', '7', '8', '9', '10', '11', '12','13', '14'} " + "wframe:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED') " + "wframe:SetScript('OnEvent', function(self, event, ...) " + "for i=1, 14 " + "do " + "if select(i, ...) == nil or select(i, ...) == '' then " + "arg[i] = '' " + "else " + "arg[i] = select(i, ...) " + "end " + "end " + "RunMacroText('/click '..arg[1]..'§'..arg[2]..'§'..arg[3]..'§'..arg[4]..'§'..arg[5]..'§'..arg[6]..'§'..arg[7]..'§'..arg[8]..'§'..arg[9]..'§'..arg[10]..'§'..arg[11]..'§'..arg[12]..'§'..arg[13]..'§'..arg[14]..'') " + "end) " ); //... } public void Events(LuaEventsId id, List<string> args) { //Combatlog if (id == LuaEventsId.EXECUTE_CHAT_LINE) { string[] arg = args[0].Replace("/click", "").Split('§'); Logging.Write(arg[3]); Logging.Write(arg[9]); } } Jasabi 1 Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-26574 Share on other sites More sharing options...
Matenia 628 Posted June 10, 2017 Share Posted June 10, 2017 The TBC version of wManager.dll seems to be missing this feature (Lua events with args) entirely. @Droidz Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-27615 Share on other sites More sharing options...
Droidz 2738 Posted July 10, 2017 Share Posted July 10, 2017 If you can wait next update, I added OnEventsLuaWithArgs in vanilla and TBC, and I fixed problem with missing events. Matenia and reapler 2 Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-29079 Share on other sites More sharing options...
Matenia 628 Posted July 10, 2017 Share Posted July 10, 2017 4 hours ago, Droidz said: If you can wait next update, I added OnEventsLuaWithArgs in vanilla and TBC, and I fixed problem with missing events. you're the best! Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-29091 Share on other sites More sharing options...
Mykoplazma 24 Posted July 26, 2017 Share Posted July 26, 2017 Sorry for addig myself in but is that thing working all the time or once per minute or somethig? After something like that: EventsLuaWithArgs.OnEventsLuaWithArgs += (id, args) => { if (id == wManager.Wow.Enums.LuaEventsId.UNIT_SPELLCAST_START) { for (int i = 0; i < 20; i++) { print("Arg" + i + " contains: " + args[i]); } } }; The result is printed once per minute?. Just wonna check when last immolate was casted to prevent duble casting but the result is not reported all the time but with huuuuge delay. ( 5.4.8 tauri ) Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-29907 Share on other sites More sharing options...
Droidz 2738 Posted July 26, 2017 Share Posted July 26, 2017 2 hours ago, forerun said: Sorry for addig myself in but is that thing working all the time or once per minute or somethig? After something like that: EventsLuaWithArgs.OnEventsLuaWithArgs += (id, args) => { if (id == wManager.Wow.Enums.LuaEventsId.UNIT_SPELLCAST_START) { for (int i = 0; i < 20; i++) { print("Arg" + i + " contains: " + args[i]); } } }; The result is printed once per minute?. Just wonna check when last immolate was casted to prevent duble casting but the result is not reported all the time but with huuuuge delay. ( 5.4.8 tauri ) Try code like EventsLuaWithArgs.OnEventsLuaWithArgs += (id, args) => { if (id == wManager.Wow.Enums.LuaEventsId.UNIT_SPELLCAST_START) { for (int i = 0; i < args.Count; i++) { Logging.Write("Arg" + (i + 1) + " contains: " + args[i]); } } }; (your code probably crash a lot of time) Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-29912 Share on other sites More sharing options...
Mykoplazma 24 Posted July 26, 2017 Share Posted July 26, 2017 It's not about that. I can deal with the wrong values etc. but there is a problem with something else. You can spam immolate again and again but the raport is showing up 1 time per 30 immolate casted .... ( inside loop without any thread.sleep ) Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-29917 Share on other sites More sharing options...
Droidz 2738 Posted July 26, 2017 Share Posted July 26, 2017 17 minutes ago, forerun said: It's not about that. I can deal with the wrong values etc. but there is a problem with something else. You can spam immolate again and again but the raport is showing up 1 time per 30 immolate casted .... ( inside loop without any thread.sleep ) 2017-07-26_20-32-37.mp4 He works (Wotlk), If you want you can increment reactivity of eventlua, for that put lower valua at "wManager.wManagerSetting.CurrentSetting.EventsLuaWithArgsWaitTime" Link to comment https://wrobot.eu/forums/topic/5519-register-combat_log-with-args/#findComment-29919 Share on other sites More sharing options...
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