Jump to content

Recommended Posts

  • 2 months later...
  • 5 months later...
  • 1 month later...
  • 1 month later...
internal void VanishFunction()
{
	Vector newPos = new Vector(Some X/Y Pos based on tar);
	if (ObjectManager.GetWoWUnitHostile().Count(u => u.Position.DistanceTo(newPos) <= 30 && !u.InCombat && u.IsAttackable) == 0)
		CastVanish
	else
		find new vector pos and check that
}

if(Conditions set by you)
	VanishFunction

This is the gist of it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...