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Vanish, stop fighting, find a safe spot


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internal void VanishFunction()
{
	Vector newPos = new Vector(Some X/Y Pos based on tar);
	if (ObjectManager.GetWoWUnitHostile().Count(u => u.Position.DistanceTo(newPos) <= 30 && !u.InCombat && u.IsAttackable) == 0)
		CastVanish
	else
		find new vector pos and check that
}

if(Conditions set by you)
	VanishFunction

This is the gist of it.

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