Matenia 625 Posted July 14, 2018 Share Posted July 14, 2018 @Droidz can you explain a little how this works? I built my own helper function, because it doesn't seem to work the way I want ti to. Basically I want GoToTask to abort if Conditions.IsAttackedAndCannotIgnore and a bunch of other stuff evaluates to true. But it seems to instantly cancel, if it evaluates to false, so I don't really understand. Link to comment Share on other sites More sharing options...
Droidz 2733 Posted July 14, 2018 Share Posted July 14, 2018 Hello, this is sample code with defaut condition: GoToTask.ToPosition(Vector3.Zero, 3.5f, false, context => Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Conditions.IsAttackedAndCannotIgnore); Matenia 1 Link to comment Share on other sites More sharing options...
Weer36 3 Posted June 23, 2023 Share Posted June 23, 2023 Sorry for necropost, but anybody used subj? It's no difference in GoToTask behavior: GoToTask.ToPosition(pos, 3.5f, false, context => true); and GoToTask.ToPosition(pos, 3.5f, false, context => false); in both cases bot successfully runs until reaches destination and ignores fight during run. How to correct use GoToTask.ToPosition with interrupting when bot attacked? Link to comment Share on other sites More sharing options...
Droidz 2733 Posted June 24, 2023 Share Posted June 24, 2023 15 hours ago, Weer36 said: Sorry for necropost, but anybody used subj? It's no difference in GoToTask behavior: GoToTask.ToPosition(pos, 3.5f, false, context => true); and GoToTask.ToPosition(pos, 3.5f, false, context => false); in both cases bot successfully runs until reaches destination and ignores fight during run. How to correct use GoToTask.ToPosition with interrupting when bot attacked? Hello, I'm supprise that with => false method move the character. To interrupting when bot attacked use GoToTask.ToPosition(pos, 3.5f, false, context => !Conditions.IsAttackedAndCannotIgnore); Link to comment Share on other sites More sharing options...
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