wadthisno 1 Posted July 22, 2018 Share Posted July 22, 2018 Hi! Im trying to grind level my rogue as safe as possible because its movement so stuttering, im probably getting a report from every other players. So i came up with the idea to make a fightclass thats always casts stealth out of combat, and stays stealthed between every mobs / npc. My problem is the bot casts stealth right after out of combat, and then loots wich is brakes the stealth. Is there any way to make a delay before casting the spell so it will loot / skin first and then casts stealth or any option to make a loot/skin -> stealth order? Thanks for the help! Link to comment Share on other sites More sharing options...
eeny 523 Posted July 22, 2018 Share Posted July 22, 2018 (edited) 8 hours ago, wadthisno said: Hi! Im trying to grind level my rogue as safe as possible because its movement so stuttering, im probably getting a report from every other players. So i came up with the idea to make a fightclass thats always casts stealth out of combat, and stays stealthed between every mobs / npc. My problem is the bot casts stealth right after out of combat, and then loots wich is brakes the stealth. Is there any way to make a delay before casting the spell so it will loot / skin first and then casts stealth or any option to make a loot/skin -> stealth order? Thanks for the help! Firstly- smart idea, i have been playing with this on druids and i hate to think how much stupid bot movement is hidden from players just because im stealthed. The general advice here is going to be set the "stealth" spell to only ever activate when you are moving or 'InMove'. Generally a melee bot doesnt move after killing, it just loots / skins then moves on. So setting the InMove requirement works 95% of the time. In C#- your stealth should look something like this, ( Obv this is druid just change spells around) //STEALTH if (Prowl.KnownSpell && ObjectManager.Me.HaveBuff("Cat Form") && Prowl.IsSpellUsable && !ObjectManager.Me.InCombatFlagOnly && ObjectManager.Me.GetMove && !ObjectManager.Me.HaveBuff("Prowl") && !ObjectManager.Me.HaveBuff("Poison")) { Prowl.Launch(); } If you are using an XML FC editor Edited July 22, 2018 by eeny Link to comment Share on other sites More sharing options...
wadthisno 1 Posted July 23, 2018 Author Share Posted July 23, 2018 Works! Thank you Link to comment Share on other sites More sharing options...
fantafontes 0 Posted August 12, 2018 Share Posted August 12, 2018 On 7/23/2018 at 8:46 AM, wadthisno said: Works! Thank you Can you share your fight class file please? I’m struggling to get my rogue to work. Link to comment Share on other sites More sharing options...
wadthisno 1 Posted August 12, 2018 Author Share Posted August 12, 2018 Link to comment Share on other sites More sharing options...
wadthisno 1 Posted August 12, 2018 Author Share Posted August 12, 2018 Im using this fightclass: Then i edited the stealth conditions as you see above Link to comment Share on other sites More sharing options...
eggftw 0 Posted February 21, 2019 Share Posted February 21, 2019 can you upload the prowl for druid xml? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now