Everything posted by Droidz
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Grinder - Custom 3.3.5 mobs are invisible to bot
Hello, can you share log of bugged sessions (full log file please, you can found it in the folder "Logs")
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Shadowlands?
Thanks, I try to add support this week
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Shadowlands?
Hello, Yes, I'll add support. What versions/servers are available ?
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Gather\skinning
Hello, in advanced general settings tab "Others" increment min/max latency options.
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1.14.0/1.14.1 Private Server Support
Hello, I will only add support for this version if Bliz stops supporting version 1.X.X. Which does not seem planned for the moment.
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Bot crashes instantly upon starting
Hello, do you use unmodified Wow client ? Try to launch bot with the shortcut "WRobot (DX hook)". Do you have errors in your log (folder "Logs") ?
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Bot isn't work on WotLK official
Hello, WRobot works only on private servers https://wrobot.eu/supported-wow-versions/
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Relogger plugin exeption
I can't reproduce the problem. You can ignore this error which must not be important (if you want me to try to remove this false alert, send me your plugin).
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Pathfinder Z coordinate tolerance
Hi, I improved server side AVOID area. In next bot update AVOID area will also blacklist npc/gameobject
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Relogger plugin exeption
Hi, you should have error reason : if (file?.Length > 0) { Assembly? a = null; if (file.Length > 3 && file[0] == 0x4D && file[1] == 0x5A && file[2] == 0x90) a = Assembly.Load(file); else // cs file? { var c = RunCode.Compile(RunCode.CodeType.CSharp, Encoding.UTF8.GetString(file)); if (c?.Errors?.Count > 0) Logging.WriteError($"Cannot compile plugin '{pathOrUrl}': {RunCode.ErrorsToString(c)}"); if (c?.CompiledAssembly != null) a = c.CompiledAssembly; ......
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teleport action - just stop bot and not close program?
Hello, wait next update I added option wManager.wManagerSetting.CurrentSetting.SecurityDoNotCloseGame = true;
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Others.Random is bugged
and value of (int) DateTime.Now.Ticks (I'm not sure robotManager.dll is up to date)
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Others.Random is bugged
Random code is simple internal static readonly Random Rng = new Random(unchecked((int)DateTime.Now.Ticks)); /// <summary> /// Return Random number. /// </summary> /// <param name="from">From.</param> /// <param name="to">To.</param> /// <returns>System.Int32.</returns> public static int Random(int from, int to) { try { return Rng.Next(from, to + 1); } catch (Exception exception) { Logging.WriteError("Random(int from, int to): " + exception); } return 0; } What is your value of unchecked((int)DateTime.Now.Ticks)
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bot constantly ignoring mobs on the kill list and bodypulling them
Hello, You can also try to put lower value at the option "BlacklistUnitDefaultTimeMs" : wManager.wManagerSetting.CurrentSetting.BlacklistUnitDefaultTimeMs = 2 * 60 * 1000; // default = 2 minutes This option isn't in bot interface, you need to edit setting xml file manually, run code on your profile or use plugin like : public class Main : wManager.Plugin.IPlugin { public void Initialize() { wManager.wManagerSetting.CurrentSetting.BlacklistUnitDefaultTimeMs = 2 * 60 * 1000; // default = 2 minutes } public void Dispose() { } public void Settings() { } }
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Others.Random is bugged
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Pathfinder Z coordinate tolerance
Can you give me position (and continent) of this place.
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Pathfinder Z coordinate tolerance
I released update (only for Wotlk)
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Pathfinder Z coordinate tolerance
POLYAREA_AVOID by default will blacklist on a great height. I added method Pather.ReportArea(Vector3 position, float radius, float height, RD.PolyArea areaType)
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Pathfinder Z coordinate tolerance
I don't think it will change much. Recast/Detour seems to have its limits with this feature.
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Pathfinder Z coordinate tolerance
I'll add POLYAREA_AVOID (with value of max float for cost).
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DO NOT USE ON EVERLOOK
I released new update, I do few changes. I wait your feedback.
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Pathfinder Z coordinate tolerance
The fact that the zones overlap does not change anything. 1 - If to reach the destination, the character must do 50 yards in normal areas (ground) and 15 yards in bigdanger areas, then the total cost will be 50*10+15*500 = 8000 2 - If to reach the destination, the character must do 850 yards in normal areas (ground) (to cross the bigdanger zones), then the total cost will be 850*10 = 8500 The bot will choose option 1 (less costs). This system is not 100% reliable, especially if you are close (flight distance) to the destination
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Pathfinder Z coordinate tolerance
In POLYAREA_BIGDANGER cost is 500 yards by yard. If crossing the BigDanger zone has a lower total cost than going around it, the bot will cross the zone. m_filter->setAreaCost((int)PolyArea::POLYAREA_GROUND, 10.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_WATER, 120.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_ROAD, 1.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_DOOR, 1.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_GRASS, 20.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_JUMP, 15.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_DANGER, 40.0f); m_filter->setAreaCost((int)PolyArea::POLYAREA_BIGDANGER, 500.0f); You can try to bypass the area (BigDanger area) with "ROAD" type. By default, "Ground" type is used (with cost of 10)
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GM checks the bot
Hello, in advanced general settings tab "Security" check if option to detect TP is enabled (and if your profile doesn't disable this option). But you can't do more.
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Bag.GetBagItem() | InBag
Hello, wait next update for the fix. By default, the bot and users use "ItemsManager.HasItemById(1234)" to check if the character has item.