Hello, I have taken note.
To wait you can try this plugin Main.cs (not tested):
using wManager.Wow.ObjectManager;
public class Main : wManager.Plugin.IPlugin
{
public void Initialize()
{
wManager.Events.MovementEvents.OnPulseStuckResolver += MovementEvents_OnPulseStuckResolver;
}
public void Dispose()
{
}
public void Settings()
{
}
WoWLocalPlayer m { get { return ObjectManager.Me; } }
private void MovementEvents_OnPulseStuckResolver(System.ComponentModel.CancelEventArgs cancelable)
{
try
{
if (m.IsStunned || m.Rooted || m.Confused || m.HaveBuff("Concussive Shot")) // complete list ...
cancelable.Cancel = true;
}
catch { }
}
}