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Official Legacy Wow Servers
Seminko's right. If I were to take a guess it certainly won't be using the 1.12.1 client at all. Instead it'd be a completely different game; engine wise which would feature things that the old vanilla client never had, such as x64 support, OSX support and the typical LUA & wow api changes that'd prevent cheating and, of course battle.net integration.
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DK FightClass Runes
There are already two Death Knight FightClasses you can try out: http://wrobot.eu/files/file/642-335a-blood-dk-lvling/ http://wrobot.eu/files/file/610-335a-frost-dk-dps/ But here's some explanation of the code for i=1, 6 do This for loop goes through every rune slot number, starting from 1. if GetRuneType(i) == 1 and select(1,GetRuneCooldown(i)) + select(2,GetRuneCooldown(i)) - GetTime() < 1 Calls the GetRuneType (http://wowprogramming.com/docs/api/GetRuneType) method, with a value of 1-6 (this is the rune slot ID), and checks if the function returns 1 (which is a blood rune). select(1,GetRuneCooldown(i)) - (http://wowprogramming.com/docs/api/GetRuneCooldown) selects the start time of the cooldown select(2,GetRuneCooldown(i)) - selects the duration of the cooldown. if select(2,RuneCheck()) > 1 then return true end checks the second parameter returned by RuneCheck() which is Unholy runes, while the first would be blood, 3rd would be frost, 4th would be Death runes. Greater than one means that there has to be 2 unholy runes. It's the same as == 2.
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[WoTLK] Follow path, ignoring NPCs until path is complete
Wow, thanks! This looks like exactly what I was looking for.
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[WoTLK] Follow path, ignoring NPCs until path is complete
Is there any way to make a C# plugin that follows a given vector path while ignoring all NPCs until the path is finished? I was looking in to blacklisting NPCs but this didn't seem to work at all. The reason why I ask is because I'm wanting to try create a plugin or profile that allows my bot to aggro a bunch of NPC's, go back to the path origin and AoE them down. It would help a lot for dungeon boosting in WoTLK.
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Multi Pull
Made a few changes for it to work again (well at least on WoTLK clients) Line 104 //void StartFight(Int128 guid) void StartFight(ulong guid) Line 118 //var m = Int128.Zero(); var m = ulong.MinValue; Line 126 //m = Fight.StartFight((Int128)guid, false, true); m = Fight.StartFight((ulong)guid, false, true); Multi Pull.cs
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- 4 reviews
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Casting twice
Noticed this as well when playing on WoTLK
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Price for complete 13-60 alliance questing profile
jamesplay replied to BetterSister's topic in WRobot for Wow Wrath of the Lich King - Help and supportYeah I saw this a few days ago lol
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Sell Items to Vendor
Hmm I've tried it today again, but it seems to do the same thing. I haven't set the bot to buy any food or drink, enabled selling greys, whites and greens. 19:44:07 - [ToTown] Go to vendor Farmer Saldean (Vendor) 19:44:08 - [ToTown] Vendor found Farmer Saldean 19:44:08 - [ToTown] Sell items (try 1) 19:44:16 - [ToTown] Buy drink and food 19:44:16 - [ToTown] Go to vendor Farmer Saldean (Vendor) 19:44:17 - [ToTown] Vendor found Farmer Saldean 19:44:17 - [ToTown] Sell items (try 1) 19:44:25 - [ToTown] Buy drink and food 19:44:26 - [ToTown] Go to vendor Farmer Saldean (Vendor) 19:44:27 - Message: pff, nevermind, Reply: Okay, then. 19:44:27 - [ToTown] Vendor found Farmer Saldean 19:44:27 - [ToTown] Sell items (try 1) 19:44:35 - [ToTown] Buy drink and food 19:44:35 - [ToTown] Go to vendor Farmer Saldean (Vendor) 19:44:36 - [ToTown] Vendor found Farmer Saldean 19:44:36 - [ToTown] Sell items (try 1) 19:44:44 - [ToTown] Buy drink and food 19:44:44 - [ToTown] Go to vendor Farmer Saldean (Vendor) 19:44:46 - [ToTown] Vendor found Farmer Saldean 19:44:46 - [ToTown] Sell items (try 1) 19:44:54 - [ToTown] Buy drink and food 19:44:54 - [ToTown] Go to vendor Farmer Saldean (Vendor) 19:44:55 - [ToTown] Vendor found Farmer Saldean 19:44:55 - [ToTown] Sell items (try 1) 19:45:03 - [ToTown] Buy drink and food 19:45:03 - [ToTown] Go to vendor Farmer Saldean (Vendor) One thing I noticed is that sometimes when stopping/starting again while the vendor is open, the bot does sell the items.
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Pre-Pull / Pull / Out of combat states
Oh alright thank you for the reply. Would it possible to modify resting/pre pull conditions so that the player will only pull a NPC when it has X% Health and X% Mana?
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KnowSpell remains false when a player learns a spell in the session
I was creating a questing profile and noticed that spells learnt by players during questing aren't able to be used in the session. The bot instead thinks that the player does not know the spell. The only way to fix it is by restarting the program. Has anyone else had this issue?
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Orc and Troll 1-13
For the Call of Earth part two, there's a UseOnItem Pulse that gets instantly skipped. I added the following for the Is Complete condition: return ItemsManager.GetItemCountById(6635) == 0; (Making sure Earth Sapta was used) Orc and Troll 1-13 by BetterSister.xml
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Sell Items to Vendor
Encountered a problem when the bot was trying to sell items to a vendor. It sold all grey items, but it doesn't repair. It closes the dialog window and reopens it and tries again. [N] 02:13:43 - [Path-Finding] Path Count: 2 02:13:44 - [ToTown] Vendor found Vargus 02:13:44 - [ToTown] Repair items 02:13:45 - [ToTown] Sell items (try 1) [D] 02:13:45 - [NpcScan] Add npc to database: Vendor - Mishta [D] 02:13:45 - [NpcScan] Add npc to database: Vendor - Khur Hornstriker [D] 02:13:46 - [NpcScan] Add npc to database: Vendor - Garon Hutchins [D] 02:13:46 - [NpcScan] Add npc to database: Mailbox - Mailbox 02:13:53 - [ToTown] Sell items (try 2) 02:14:01 - [ToTown] Sell items (try 3) 02:14:09 - [ToTown] Sell items (try 4) 02:14:17 - [ToTown] Sell items (try 5) 02:14:25 - [ToTown] Sell items (try 6) 02:14:34 - [ToTown] Go to vendor Vargus (Repair) 02:14:35 - [ToTown] Vendor found Vargus 02:14:35 - [ToTown] Repair items 02:14:36 - [ToTown] Sell items (try 1) 02:14:44 - [ToTown] Go to vendor Vargus (Repair) 02:14:45 - [ToTown] Vendor found Vargus 02:14:45 - [ToTown] Repair items 02:14:46 - [ToTown] Sell items (try 1)
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Pre-Pull / Pull / Out of combat states
Hello! I'm trying out Wrobot for the first time on a private WoTLK server. Currently I am using LazyBot however it does not support meshes which is why I am looking to switch. One question I have is would it be feasible to add pre-pull/pull/resting/buffs states for fight profiles? A lot of the time I would like the bot to cast specific spells while resting, while not in combat, before pulling, or pulling and I don't see an option to do it here Here's an example of what I'm trying to do but it seems like I can only cast them in combat .
jamesplay
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