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MrBottie

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  1. I tested some heroic and LFR healing with it on my resto... First thing I deleted was the efflorescence in the profile as I think it made some weird choices with it. I prefer to cast it manually. Another thing I noticed is that it casts barkskin while everyone is almost at full health... Maybe it's because of this: if (ObjectManager.Me.ManaPercentage <= RestoSettings.CurrentSetting.Barkskin) { SpellManager.CastSpellByNameOn(_barkskin.Name, ObjectManager.Me.Name); Logging.WriteFight(_barkskin.Name + " on " + ObjectManager.Me.Name); return true; } Me.ManaPercentage ?? Think this should be a health check iso mana check, no? I'll keep on testing, thanks for this profile pasterke <3
  2. I just want to know if it's possible to integrate the Time To Die LUA functions above in C# And if so... how? :)
  3. I know you can do this to retrieve a bool or a string or whatever you want but it's a bit more complicated than that
  4. Hey all, Just want to know if it's possible to implement the lua code below into C# fight class and if it's possible, I want to know how to do it. Basically, I want to know the calculated "Time To Die" of my target. Lua Example https://github.com/BadBoy-Ultimate-Raider/BadBoy/blob/39eb9363599d3679bef5500ee5644877f350b9ce/System/engines/ttdTable.lua Thx in advance
  5. if (t.Any()) { int count = 0; int tel = 0; if (getPartyMembers().Count() > 5) tel = 5; if (getPartyMembers().Count() < 6) tel = 3; if (tel >= count) { SpellManager.CastSpellByNameLUA(_essenceOfGhanir.Name); Logging.WriteFight(_essenceOfGhanir.Name); return true; } } @Pasterke don't you always get in the if (tel>=count) condition this way? It seems like tel will always be 3 or 5 and bigger than count which is set to 0? ...Or I'm missing something :-)
  6. API GetCurrentMapContinent continent = GetCurrentMapContinent() -1 - if showing the cosmic map or a Battleground map. Also when showing The Scarlet Enclave, the Death Knights' starting area. 0 - if showing the entire world of Azeroth 1 - if showing Kalimdor, or a zone map within it. 2 - if showing Eastern Kingdoms, or a zone map within it. 3 - if showing Outland, or a zone map within it. 4 - if showing Northrend, or a zone map within it. 5 - if showing the Maelstrom, or a zone map within it (such as Kezan or the Lost Isles.) 6 - if showing Pandaria, or a zone map within it. 7 - if showing Draenor, or a zone map within it. 8 - if showing the Broken Isles, or a zone map within it.
  7. Any news on this one? I had the same problem in Halls of Lightning. Before the last boss you have to talk to some friendly NPC's that become "attackable" afterwards... Bot didn't attack them.
  8. Any luck on this @Pasterke
  9. Still busy with it but I only raid Assas at the moment as they nerfed outlaw too much :-)
  10. Not to mention his great google translate copy paste style!
  11. They stealthy changed the travel form mechanics of druids in this patch... Maybe a solution for now? In advanced settings --> Mount Options --> Ignore Fighting if in Ground Mount
  12. For what it's worth, can't you read the combat log each time you cast something and wait for a success/failed log of that specific cast? SPELL_CAST_SUCCESS / SPELL_CAST_FAILED ? What were you thinking of if I can ask?
  13. mmmm... you can't work with Timers or simple bool checks to delay things other than Thread.sleep?
  14. Isn't this solvable with some sleep alike function (global cooldown) or wait for cast function when you return true? Maybe @Droidz can answer this easily?
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